CS:GO Matches & livescore | HLTV.org

Community Raffle: Week 1

winner
thanks to our mod Epailes, we've drawn a winner from this week!
HASHTAGLOLKITTENBABY
http://steamcommunity.com/id/sebastianBH/
you have 7 days to add me and claim your prize, otherwise a new winner will be drawn (to make sure the winner is a member of the active community)
http://steamcommunity.com/id/ewmeep
Anyshits, I'm going to be hosting a community raffle every week to give back to the community. This community has helped me a lot with the tiniest of details for daily bets.
As a big(ger) better, I get lots of skins that add up to value that I never touch ever again and ends up here. So I want to make this an opportunity to help those with smaller inventories get some more value to bet for.
Requirements
  • Comment with anything on the comments with your steam url (one comment/person)
  • Be a 1month+ reddit/steam account
  • Have contributed somehow to this subreddit's discussions (not too late now)
  • Have a clean steamrep page
redditraffle will be used
Prize pool
I am giving anyone the opportunity to contribute to the pool. You will have your name listed with a message of your choice.
User Contribution Message
/lelmeep M4 Guardian FN + 20 random smaller skins I get back from bets starting pot
maskedapple Stattrak P90 Module MW + M4 Xray MW As a way of saying thanks to this subreddit, i've decided to donate a MW M4A4 X-ray and a MW StatTrak P90 Module to the raffle. Thanks to this subreddit, i've managed to go from like 2 value to 800 value (even though i lost almost half of it). Cheers guys :)
Krustythekrab Glock Steel FN + 57 CH FT for the ruffle
MaximusPL Famas Pulse MW + Mac curse FT Here's to many more great analysis guys. Thanks for all the help.
T3HK4T Breakout Key Oh, wouldn't it be funny if I won this back? Haha, Hopefully I don't. This key is for further testing your luck after winning a raffle on a breakout case. (warning: Breakout Case not included)
Kookiez Breakout Case Good luck to everyone! To this awesome subreddit. (Breakout Key drawn separately)
Marmelo 2x Winter Case Can't really donate much atm , but this is better than nothing i guess. Take care. Love you meep
[mΛⓁsƒ➁❶™]/Road 2 GNM 2x ST Galil Sand+ Famas Pulse MW + Nova Skull MW This isn't much, but I've always loved the Subreddit. Good luck to whoever wins this!
AlterYourMind p90 trigon ft + 3 cases Message: Enjoy these skins guys! We are looking for more players to fill out a small roster of MG1+ players who hope to reach a higher level. Our goal is to have a small but dependable base of people to queue with in MM. If you are interested join us! http://steamcommunity.com/groups/thecsgoats Good luck and enjoy!
Ogris AK Blue Lam FT + 4 Stickers + Name tagged Hell of an AK, take good care of it in the Raffle. The community deserves some love back!
Jess ~0.3 value N/A
Fortune Doge Sticker much raffle. such community. wow
Joe Cool [No Sound] Vaultbro 2 Winter Offensive Keys to match someone who did two cases to the prize pool
.ĸιller☆Ken™ ST 57 Nightshade FT + SSG Slashed FT Don't have much left after bets this week, so here's to helping someone else out of a hole that they're in. Shoutout to the community for all the advice I've gotten from this sub over the past few months!
Unlucky Nuke Phoenix Case + CS 3 Case New to betting, tough start so far :(
TheDorshii M4 Darkwater FT In the spirit of my recent luck with betting and opening cases, I'll help out the community by giving some skins to you guys!
/EzPzLmnSqwzy 57 Silver FT + $0.3 value Small part of my winnings, since I've been playing like a coward :D This subreddit has helped me a lot, and even though I'm mostly silent, I try to help whenever I can, as much as I can. You guys are awesome!
MIK3L3050 $0.05 value N/A
SnipsDucks M4A1 DW MW Hey man just wanted to say thanks for being so involved in our community and I wanted to contribute to this awesome raffle! PS: Keep it up with all the awesome analysis! I'm just getting involved in the CS:GO betting reddit after watching games for 3 months or so. (Thanks :D)
DemO1337 P90 Leather FT + SSG Abyss MW Let's pray all the items go to a good cause!
The Monster Winter Offensive Case + Esports + PP Night Ops FT N/A
Disabled M4 Nitro FT I like chicken
Pan Patryk. Nova Forest Leaves FT N/A
Boolean eSports 2014 case Not like I'm ever going to open it :)
Stegfel P250 Supernova FT + Mac indigo FT N/A
Hash0196 P250 Metalic FN + Sawed off rust FT Nothing much to give but it might help someone else since I would never get to use these:
Aprox. current pool size (value): $48
I see lots of people asking how to contribute because my link wasn't visible enough. Heres to making it more visable. Feel free to leave a message + your reddit user url
Click here to contribute
Click here to contribute
Click here to contribute
Click here to contribute
Click here to contribute
Please try to contribute under 5 skins that are worth over 0.1 each, no 3 cent cases please. My inventory is getting flooded and it's going to take forever to distribute everything (and calculate) to the winner
Additional Information
The raffle will be drawn every friday. This week's raffle will be drawn on Sunday the 3rd (I'm going to be on a plane on friday)
Only 1 winner per week as of now. If you have a big enough inventory, feel free to skip this and give the other members of the community a chance at a bigger inventory
submitted by lelmeep to csgobetting [link] [comments]

[PSA] Flux's guide to CS:GO trading and how to do other things good too.

Hello /globaloffensivetrade,
While I am fairly new to the cs:go trading scene, I have a fair amount of past experience TF2 trading, as well as a few other games, and thus have learnt through a bit of luck and experience how to make profit. I get asked questions multiple times a day about some of these trading basics, and you guys seemed quite keen, so I've decided to write this guide. I spent a lot of time and effort on this, so I would appreciate your feedback and feel free to point out any obvious mistakes. If nothing else, read the bolded and italicised parts.
About me:
I've been trading in cs:go for about 3-4 months now, and used to trade heavily in TF2 before cashing out my money and investing it into csgo. I've probably put in around ~$1500 from that and have cashed out about $15000, and still have a [fairly decent inventory](#). Before we get to the part on how I did this, we need to start from the beginning.
Introduction:
When starting to trade, it is a good idea to have an idea what you want. Whether you want to get a particular skin or knife, or earn a living, or just have fun will direct how you might want to trade. I personally trade for fun, but as it turns out making a profit can be quite fun. There is already a good guide to the basics of trading here, and I will try not to reiterate this, but instead explain some more practical details. I recommend you read this if you are completely new to csgo/trading.
Some 'tools' of the trade:
These are sites or tools which are handy to bookmark, check regularly or use.
Trading sites:
Everybody knows Csgo lounge or Csgl, and that it can be quite the hive of scumbag and villany, however due to its high traffic flow, is probably one of the best media to trade.
(Will add more here if I discover more good trading sites)
Pricing Sites:
For most items that the average trader deals with, the price can be looked up quite well at www.steamanalyst.com. Now it is important to know that this is the 'market price' and is not the same as its cash value. When dealing with the steam marketplace, keys take a value of $2.5 USD, and thus the price of skins in keys is their market price / 2.5. Keys are the primary currency of csgo trading and are known as 'pure' offers. Cash value of items is their key value x $1.8-1.9. Offering a 5 key skin is not the same as offering 5 keys as a 5 dollar note isn't the same as 5 dollars worth of groceries. Other sites such as csgo stash also has similar information.
Pricing for items above market price requires some knowledge and experience. People such as elowynoceania have setup a steam group to price check some of these items and has also written a rough price list found here. A handful of people on this subreddit are also experience in price checking (and I will add a list here of any who are willing; send me a message).
Price checkers (with specialty):
**It seems that most people I've listed have stopped price checking. If you are willing to help, please pm me with your steamURL and/or specialty with regards to price checking.
Pricing for knives and skins can vary on their look, even skins of the same type with the same condition may be worth very different. And somewhat strangely, prices of identically looking skins/knives can be very different if they have different conditions.
Browser extensions:
This list was compiled by etherfast here, but I'll copy paste it for convenience. These are incredibly helpful and have streamlined my trading experience, saving me a lot of time and effort.
While I get these two nice weeks off, I thought about putting some time into helping you guys improve your trading experience.
Before I make my list, I want to stress this out that these are mostly for Chrome users. If you have no reason not to switch to Chrome, you should do it. Some of the extensions have Firefox versions as well, but not all of them.
1. Enhanced Steam
This is a nice extension that isn't necessarily related to trading, but it enhances your Steam experience. This is by far the most complex Steam extension, and the list of features is endless
2. Lounge Companion (Dota 2 & CS:GO) No longer allowed on csgl
This will make your CSGL experience better, by allowing you to price check items on the fly and helping you bet easier.
3. Reddit Enhancement Suite
This is well known and it will improve your Reddit Experience and once you try it, you won't be able to live without it. Once again, the features are endless.
4. Reddit Trading Flair Linker Enhanced
This extends people's flairs when you browse the subreddit. It's really nice because it gives you a clickable Steam link, points out any privacy/VAC Bans/Trade bans and tells you if the person is online or playing anything.
5. Steam Community SteamRep Integration
This will highlight profiles banned on SteamRep for you. It doesn't take into account the pending reports, so you might want to do that check yourself. But when that box turns red, you know it's a good warning sign.
6. Steam item search between friends.
This helps you find that specific friend of yours that has that nice Bayonet you want. It loads all of your friends' inventories locally and it makes them searchable. It takes a bit of time to preload, but it's a good alternative to searching through inventories yourself.
7. Decline Unavailable Trade Offers (credit to hohchu, and more)
This helps you dismiss that annoying green envelope that sticks to you when a trade offer is unavailable.
How to start trading?
Now you've bookmarked all those sites I've linked, and read the guides and downloaded all the plugins, what now? Well first in any business, you need to invest something in order to make something, there is no two ways about it. A decent investment (at least $100) will allow you to start trading decently. I recommend the best route to do this is by buying keys off people who are reputable on this subreddit, who sell for around $1.8-2. This is best done via paypal, and will be initially a slow, difficult process as you will have no reputation or rep at this point. You may even want to buy keys off the steam store, however note that these may not be immediately tradeable depending on your payment method. Once you have the keys, look around on the subreddit, csgl, play the game and generally immerse yourself in the community. This will give you some idea of what things are valuable and demanded. Skins which look nice are generally worth more than skins that aren't as nice. Betting skins, such as the AK Redline FT, AWP Asiimov FT, etc tend to be easier to sell just before a tournament, and easier to buy just after.
Once you have a good grasp of what is valued, start making a few trades. Add or message people and offer your keys on their items, and then if they say yes, try selling it for a bit more and voila you have just made your first bit of profit. Now I will go much further in depth later on, but this is the gist of it.
How to gain reputation?
It can be very difficult to gain rep as a beginning trader. There is the catch-22 where people won't sell you things for cash because you don't have rep, and thus you can't get any rep. However, it is very possible to get rep if you present yourself right.
Firstly it helps to have a decently set up steam account. Private profiles are strongly discouraged and most people won't even add you. Private inventories may also be an issue to people. Having an older account and/or a steam level above 2-3 will also make things a bit smoother, as people realise you have invested some time/effort/money into your steam account. As an example I will use my profile. I have a prominently displayed 6 year of service badge. I am level 33, which means I have invested a fair amount of money into my steam account, and I have a lot of hours of a variety of games as well as a lot of +rep comments on my profile. It may even be good to put the country you are from on your profile, given that eastern european accounts have a relatively high rate of scammers, and some people will be more comfortable trading you if you are in their country. Now on the flipside, lacking these things may lead to suspicion of being a possible scammer.
Secondly, being a generally mature and polite person will build more trust with anybody dealing with you. Being aggressive, abusive or seeming illiterate are red flags which may suggest that you are not a trustworthy person. I personally refuse to accept accidental trade offers which they have put none of my items in, and constantly strive to be an honest trader and to not take advantage of people. Now, these things aren't necessary, but being this kind of person will generally help you overall in trading as well as life.
To get meaningful rep for cash trades, you need to setup a thread that isn't your profile, as your profile is not monitored by anybody but yourself. Accusations of scamming can be deleted and +reps can be faked by friends on your profile. So set up a thread here on the steam group: CS:GO Rep. Feel free to copy my setup here but insert your own information which can be found by searching your steamURL on steamrep. Once you've done that, make sure you get the people you trade with to leave a message regarding the trade on your thread, so keep that link handy (I have mine linked on my steam profile).
Now probably the easiest way to do this is to buy a few keys off the steam market, and then sell them to people who have a lot of rep. You will lose some money initially, but you will gain some all-important rep, and will soon be able to buy keys for cash. Doing multiple small transactions is the best way to build rep initially. Selling a few keys here and there, and buying a few will start to fill out your thread.
How to screen people as potential scammers?
There is already a very helpful guide on how to avoid common scams here and here. The most definitive way to tell somebody is a scammer, is if they've done it before and been reported for it. Before doing ANY trade, search their steamURL in www.steamrep.com. A person who is a scammer will have a red outline and it will say 'banned' and will explain why. People who have an orange border with 'x number of reports filed' are generally scammers as well, and I strongly suggest you do NOT trade with either of these types of people.
For people who are scammers-to-be, red flags include:
  • Impersonating another account
  • Low amount of hours/few games
  • New steam account/low steam level
  • Private profile
  • Private inventory/not valuable
  • Not many comments
  • Russian, Romanian or even Italian, or named laska (sounds racist, but the majority of scammers I've met were either of these)
1:58 AM - laskerZ: razizt guide 0/10
1:59 AM - Horrorshow Flux: hahaha
1:59 AM - laskerZ: I'm hugely offended by it. As an Eastern-European, I DEMAND IT TO BE REMOVED
  • Young, immature (<15 years old) - don't really understand the results of their actions
  • Overly keen, impatient to receive your item, offer to pay more than your buyout
  • Know a lot about how cash trading works without having any rep (though some people may have experience in ebay trades, etc and can be trusted)
  • Suspicious in any way (if it sounds too good to be true, it usually is)
Basically if they don't have much to lose, often they will be more likely to scam. People with established names and profiles and inventories have much more to lose and so can be more trustworthy. If I were ever to scam, my lost reputation would be more costly in the long run than any single deal, not that is my only reason I don't scam, just to mention another, I'm not an asshole.
How to cash trade?
Typically paypal is used in most cash trades, being the most convenient generally. Skrill or BTC (bitcoin) can also be used, but I don't personally have much experience in either of these. Typically how trades are done is the buyer will send a money payment as family and friends and pay any fees to the seller, and once the money is confirmed to be received, the seller will send a trade. This method is still possible to be chargebacked, do not listen to anybody who tells you otherwise. Note some countries don't have this option. A middleman can be used, who can be found here, and will hold on to the item before the buyer pays, and will only trade to the buyer once they confirm the seller has received the money. This prevents direct scams, but offers no protection for chargebacks. Chargebacks are the main reason I require people to have rep before dealing in cash with them.
How to setup a neat table for a reddit post?
Easy, just copy what I've done here:
|Type|Skin|Wear|Comment/Screenshots|Current Offer|Buyout|
|:----------|:----------|:----------|:----------|:----------|:-------|:-------|
|Knife|Butterfly Night|FT|Clean looking|None|95k
Now for the big buck item: How to make profit?
The secret to profit is high volume, small profit trades. I will outline how my strategy works below, but it is not necessary to read to make profit, skimming the paragraphs and reading the TL;DR at the bottom should be sufficient. The classic 'buy low, sell high' advice is only partially true. I see so many people trying to sell high and never getting any trades. It really should be 'buy low, sell market'.
Buying items:
It is important to understand a sellers' psychology, in order to understand how to get good deals. First of all you have to buy an item. You do this by exposing yourself to the market as long as possible to find good deals. Post on multiple cs:go/reddit trades, frequently browsing the new section. If you are to offer on a trade, if you are paying pure keys, feel free to offer a little bit less than market price or their buyout (yet still reasonable), so there is a profit margin for you. If you do it in the right manner, more often than not, people are often flexible enough to accept their price, since a reasonable guy with a reasonable price is a good person to trade with. If you offer skins, people more often than not will not value skin offers as highly as keys (though there are exceptions).
Selling items for a profit:
Note that this is more of an explanation of maximum profit, and is a little bit unnecessary to actually profit.
When selling an item you need to understand buyer's psychology and some basic statistics (OH NO THE HORROR!). They want to do either of two things with the item: Use it it or sell it, roughly I'd say the proportions respectively of these people are 1:4. When I say they want to use the item, I mean usually they want to play with it. Thus they are willing to pay full price (FP) or a little bit more (FP + 1 arbitrary unit). The arbitrary unit (AU) can be anything; a dollar, a key, etc and is tied to the value of the item, often around 5%. It is basically your profit margin for most items. Occasionally users will be willing to pay slightly higher than full price, but it isn't enough to rely on the small proportion who do for most of your profits.
Then there are those looking for a profit. Thus they will often be paying a low price (FP - 2 ~ FP - 1). If you have bought it for fairly cheap (=< FP - 2) then you can easily flip it to these people for FP - 1 for at least an AU profit. What price you bought it for may determine whether or not you sell to a specific type of buyer. If you paid full price (FP) then you price your item at > FP + 1 and search for the small proportion of people who are willing to pay more. I have found that the mean price of items if you pay keys is FP - 1, with a standard deviation of 1 AU. I found it optimal to focus on buying items at the price of FP - 1 ~ FP - 2. Thus at the highest range of your buying, you make a profit from 20% of the population, and at the lower end you make it from almost 100% of the population. Of course these numbers are highly speculative.
Here's a graphical explanation for what I am saying. This graph represents roughly the market for items. I am suggesting that you buy at FP - 1 and Sell at FP for maximal consistent profit, as in this picture, where the pink is your sweet sweet profit, basically the crux of my entire guide, not only this is profitable, it is very stable and consistent and safe profits (with the notable exception of new items, which don't have a fixed FP).
TLDR; Buy highly demanded items for under the market price, and sell for market price or slightly below for maximum profit/time.
Cutting your losses/How to get unstuck as a trader?
Sometimes you will find yourself with an item which should be worth x, but you aren't getting offers near it. Maybe you got ripped off, or it has suddenly dropped in price. This is when you cut your losses. Moping over your loss won't help you earn more and will keep you stuck at your current value. Don't be too attached to your items, unless you have already gotten your 'dream knife', so why would you even be reading this :P?
Profit is based exponentially on what you have, i.e. the more you have, the more you profit you make. Thus it is often better to quickly sell some items in order to increase your total currency value (even at a loss of your theoretical currency/market value) as having currency allows you to make more profit than that damn StatTrak Butterfly Boreal Forest FT. You should try and sell at FP - 2, or sell it on the market.
The potential future profit will eventually cover the losses incurred by this trade. This ensures a smooth flow of items in and out of your inventory, allowing for maximum profit.
Selling Strategies:
Generally skins are easier to sell, but have smaller profit margins, and knives are more profitable, but move a lot slower. Hence I will explain how I sell items, and recommend you do the same. Basically lets say you have some skins and knives. What your goal should be, if you want to make profit, is to eventually convert all these skins and knives into currency like keys or cash. How you do this is to downgrade. Downgrading is trading for slightly less desirable/valuable items alongside currency.
What would be optimal is that someone will offer your buyout in keys, however this rarely happens (and is often leading to a scam attempt), so you need to take a relatively big item, and break it down into smallemore liquid bits. When you are offered items, take an offer that is similar in value if it has highly liquid items (such as betting skins, keys, vanilla knives, cheap 'entry level' knives around ~20-30k) over an 'overpay' offer of something that is hard to sell (stat-trak low tier knives, battle-scarred high tier knives, case hardeneds). It is often easier to sell two low-mid tier knives than one high tier knife.
People who trade at a lower level, I suggest you upgrade, like trade two $1.25 skins for $2.50 one, as then you can trade for a key and possibly buy a $3 item, etc. The way I actually see it is like nuclear fusion/fission, just an analogy for you physics and chem nerds :3. Elements which are heavy release energy when split by fission (trade expensive items into multiple cheaper items), and elemental which are light, gain energy by fusion (trade a few cheap items into a reasonable item).
When trading an item with a high variance in price, you want to be moving towards either end. I'll give an example. A Karambit Fade FN with 60% purple/40% pink goes for around 250k. This is highly demanded as it's the cheapest you can get of the item. A Kara Fade with 90% Pink/10% yellow goes for ~500 keys and is also highly demanded as it's the best you can get. So if you had a Kara Fade 80/15/5 (~320k), you would want to downgrade to a 60/40 + 70 keys and if you had a 90/7/3 (~450k) you would want to upgrade to a 90/10. This concept mainly applies for fades, but can also be used in other patterns.
Conclusion:
Damn I just wrote that in one sitting, start to finish. If only I had the motivation for my uni work. Feel free to share this guide with your friends and fellow traders.
Peace,
Horrorshow Flux
submitted by josman3 to GlobalOffensiveTrade [link] [comments]

[Table] IAmA: We are Two Tribes, creators of Toki Tori 2+, AMA

Verified? (This bot cannot verify AMAs just yet)
Date: 2013-07-08
Link to submission (Has self-text)
Questions Answers
Would you prefer they not check for crashes/bugs/etc and just let you do the testing yourselves? Or do you think it's a useful service that has helped in the past? I like the fact that they at least some basic testing. It forces the developers not to be lazy and let the users QA for them when it is live. It makes sure that when people buy a game, they know that it will at the very least boot without a crash :)
Hum... Microsoft did it well with FEZ. If you know what i mean. Haha, yes Microsoft has an "interesting" policy when it comes to updates. Luckily we can update TT2 on the Wii U as many times as we want to, without being charged ridiculous amounts of money. At this point I don't know Sony's update policy on the PS4, but please let it be as far away from the XBLA update policy as possible.
I made an alpha version and posted on newgrounds, it received very good comments from people who are able to play it and enjoyed it. But I also noticed there is a huge number of people who ignored the game. I hope its not offensive to plug it here, in case you were interested. Link to www.newgrounds.com. So here is where I need advice from you guys, how do you play test certain genre of games? How to reach the right audience for it? Because I believe especially for inexperienced indie game developers like me, play testing really helps improve a game. Or Am I wrong? Thanks! We don't playtest genres to test which genre we should develop for: we simply make games that we feel are fun to play. That's why, most probably, we haven't made a FPS or an RTS. Most designers here don't like those type of games. I think it is very important to make a game that you would enjoy yourself as well.
What do you consider an indie game? With minecraft reaching epic proportions lately and now under fire whether it is an indie game or not, I'd love to hear your opinion/definition on what an indie game is. Personally I'm not too fond of the word "indie". It has been used too much now and I think people tend to use it as some kind of measure. "You are indie? You are cool and make awesome games! You are not indie? The hell with you. Your games probably suck"
In the traditional sense, an indie developer is a developer that can independently create his own games. And independently means: without a publisher. But let's be honest; (almost) every indie developer needs to have a platform like Steam or PSN or App Store or whatever to distribute their games. In that sense I think Valve, Nintendo, Sony etc have become the new publishers. So unless you sell your own games on your website (like Mojang does), how indie are you really?
Question is: does it really matter? Does it matter if you're backed by a publisher or investor, by Kickstarter or by money you made from previous games? No! What matters are the games; their quality and the amount fun.
End of rant ;)
Do you think releasing your game on the day the Steam Summer Sale starts is a good idea? It could be easily overlooked. Perhaps it is a stupid idea, perhaps it is not. We don't have any experience with it.
What do you get on your pizza? It's a veggie pizza! Well... it was a veggie pizza :D.
You went out, purchased, and consumed an entire veggie pizza in 51 minutes? No, I think I managed to do all that in under 15 minutes :)
Edge is super creative and fun, how did you guys come up with the idea for it? Credit is given where credit is due: we only did the Steam (PC/Mac/Linux) version of EDGE. The original game was made by Mobigame.
How was it like to work on a 'port' of a game to other platforms, then? What challenges did you guys face? A LOT! The original game was fake 2D. The Steam version is completely 3D. So apart from the game-logic, we had to rewrite the rest.
There is a EDGE Port for Steam4Linux? I still miss it in my Library. Mostly i play it on my Tablet ... Adding another Game to my Linux Library is always welcome ;) We're working on a Linux Steam version of EDGE/RUSH and Toki Tori 1!
You mean 2D, fake 3D not fake 2D :P. You're sharp! Correct, it was 2D (Fake 3D)
I I got EDGE on iOS way back in 2008 when it came out. It's still my favorite iOS game! How was it fake 3D? The game only used sprites. There wasn't a single 3D rendered object in the game :)
How was the Potato Sack ARG set up? Was the overall structure (logo + 16 word phrase + letter for each game for phase one, then password-protected .zip files for phase 2, "play all the games" for phase 3) of the game done by Valve, or did you guys contribute to that too? What was it like making puzzles for an ARG? Was there anything we missed? =) All the ARG developers were invited by Valve to come over to come up with these ideas. So the ARG was the result of several meetings and a gazilion emails. Working on the ARG has been the most fun for me in years! I think there were a couple of missed clues, but we implemented fail-safe mechanisms for that, to ensure you didn't get stuck.
As someone who developed for the GBC, what do you think of chiptune artists and others who continue to make art using those older systems? I picked up Toki Tori in a previous Humble Bundle but I'll be buying this one as well because I enjoyed the game so much! Thanks for the cool games! I don't think chiptunes and 8-bit art will ever go away. As a matter of fact, we added the EDGE and Toki Tori GBC chiptunes to this humble bundle!
Ever went to Eindbaas in Utrecht? Nope. Is het wat?
When you get an idea for a game. Do you target a specific audience? Such as age, gender,play style? I played tokitori 1 and edge and they are very different 'feels'. Edge is more mature and precision where as tokitori is just playful ad childish. TT1 just happened; we were very young when we made it and I don't think we ever heard about "target audience" before. I'm sure we didn't, otherwise we didn't make an overly cute puzzle game with devilish hardcore levels :)
What engine do you use to port/create/develop your games? If multiple, which do you prefer? We use our internal engine.
Finally, would you take interns? I am greatly interested in getting my hands dirty as many other friends of mine in college. And thankfully I don't have the necessity of a full fledged salary as of yet. Win win as they say. We do take interns yes. Check out our site: Two Tribes Jobs So feel free to apply, but do note that we hardly hire interns from abroad. But thanks a lot for your interest!
I haven't played your games yet, but which is your favorite from the ones you guys have developed? :) Good question, for me it would be Toki Tori 2+. And I'm being honest now :)
Hi there. Congrats on the latest Toki Tori 2, played it on the WiiU, great game. I'm a developer myself and I'm interested in knowing a couple of things. How many people worked on it? Also what kind of tools and languages do you guys use? Hi there co-developer! :D Our core team has about 10 persons, excluding 4 audio peeps and 1 story telling guy. We write everything in C++ and use Squirrel as scripting language. But I'm sure Eelke can detail more on the tech-side!
Hi Martin, thanks for replying. I've been playing around with some scripting languages too and am inclined to use AngelScript. Maybe Eelke can tell more about that choice, maybe because Squirrel has no GC, but I'm just making assumptions. There is GC in Squirrel, but you can do it manually. I believe we don't use it since we're using weakrefs as much as possible. But Eelke can detail on all that stuff :D Squirrel is nice, but unfortunately it isn't as well supported as compared to other languages such as LUA or even JavaScript.
Are any of the changes from Toki Tori 2+ going to end up back in the Wii U version? I heard Nintendo allows updates on digital games much more easily now than they did with the Wii. Yes, we'll do our best to put all changes in the Wii U version as well!
I'm referring to the player character being awfully slow, and seemingly puzzles being built around that. like the birds that grasp on to you and bring you to higher places. was very tedious for me and my sister. Too bad too hear. We always love to hear feedback and I do understand your position on this. In Toki 1 the character runs around like crazy. In Toki 2 this changed. But we did this intentionally because T2 is not the type of game to be running around like a headless chicken. It requires you to absorb your environment. Look around you. Watch the animal behavior etc. The game is much more about thinking than it is about acting. That's why we strongly felt that a fast moving protagonist was inappropriate for this type of game.
How did you guys get into the business of developing? We started working on Toki Tori GBC when Collin and I we're still living at our parents. We developed on homebrew GBC hardware in our spare time. Over 13 years ago. I'm getting old :D.
Changing the pace here, what do you think of the new consoles that are coming out soon? Also, what's your favorite food? Haha. I personally like the Wii U and are really interested in the PS4, mainly because I already played with the dev-kit. Food: authentic italian and asian. But right now I need a pizza! :D.
I have toki tori gbc! sorry to say i have it used. but i did purchase toki tori for steam. To be honest; back then it was all new and super exciting; there was a new world opening for us. Suddenly people played a game that we'd been working on for years. It was awesome!
What was the vibe of making a game for gbc at the time vs. making one for anything being released now? These days it is still super exciting (and sometimes scary) to create something that will be played by thousands of others, but it also tends to be more business oriented as well. We ask ourselves question such as what is our metacritic score, why isn't Kotaku covering our game, do we make enough money, what are our medium and long term goals, is our staff still happy etc. That's all part of business I guess, but personally I sometimes wish I could go back to 1999/2000 :)
Other than Toki Tori franchise, what you guys' plan in the long run? Will you be developing games outside your comfort zone such as non-platformer? We created some non-platform games in the past: Rubik's, RUSH, Swap This!, Worms Open Warfare 2. So we're always open to new ideas. But we only have one focus, which is Toki Tori 2+. Once we released that, we'll take a long deep breath and see what's next...
Do you have any plans to create a sandbox game? Minecraft will be a good example. I believe any open world challenges/puzzels/adventures will be a fantastic addition to Two Tribes. Well, we are shipping a level-editor with Toki Tori 2+, so you are able to create your own levels. Perhaps in the (near) future we'll enable people to write their own mods/custom scripts for the game, allowing them to create their own (mini) game within the Toki Tori 2+ world. Other than that, we currently don't have any plans for a sandbox game.
Why don't you have more tribes? Are you some kind of casual? More tribes? Well, when we started 13/14 years ago the original members were part of two demo groups. Hence the name :)
But yeah, where do I go? I went to a club and rocked out with a bird for a little bit, that was unique, and fun. Thanks for all the kudos :D After you left the club, where did you go? Are you playing a review copy?
I think I just went back to the overworld with the bird, and yeah I'm playing a review copy. D: Never seen Grease?! Well, after Toki Tori 2+ launches you should all celebrate by watching it :P. Have you seen any golden frogs yet? Thanks for the movie tip, I'll give it a thought :)
Don't think I have, but I'll keep an eye out for them, thanks! No problem! If you need more help, feel free to ask!
I really like the look of Toki Tori, and considered getting it on the Humble Bundle Weekly, but realistically I know I probably won't get chance to play it, and my wife is complaining that I'm buying too many games. My question is... I would buy the game for about £0.40 (or $0.70), but I'd feel guilty doing that, like it's abusing the system. Would you still want my sale, or are people that would only play this much a scourge to the system? Also, whats the process of getting on the Humble Bundle? Do they approach you? It is pay what YOU want. If you think it is worth that amount or if you don't have more money to spend: no problem. You decide! We won't flame you if you buy it at a low price: it's the other way around, we're happy that you are interested in us and our games! So pay whatever you want! And I hope your wife will love our games as well :)
Hey, will Toki Tori 2 see a Linux release (incl. Steam) ? I would say: yes, but it might take some time to port.
As an independent developer, what do you think is the hardest part of developing a game, whether it be coming up with a concept or actually following through? What would you describe your development process as being like, as far as when you focus on gameplay, graphics, sound, etc. or do you tend to flow more naturally with each project? The hardest part? Staying within the projected timeframe! We tend to 'go with the flow'; sound/gfx/gameplay etc all flow naturally from the design.
Thank you for the positive answer ;) i played Toki Tori 1 and really liked it so i hope i can the second part someday to my library. (hopefully on steam ;) ) Is there a status on TokiTori 1 for Steam4Linux? Working on it! Hopefully it'll be live in a matter of weeks (perhaps even this week!)
When will you update TT2 for the Wii U to include the level editor? Will Wii U owners be able to share levels? Will PC owners? The Steam version will have Steam Workshop integration for level sharing from day 1. The Wii U version will follow later this year.
Did you feel the use of Indie Bundles aided the sales of your games, not just during the period of the bundle, but afterwards as well? The bundles definitely aided in terms of direct sales. I'm not sure what the long term effect is though.
I hear Nintendo is making a serious effort with the Wii U to be more developer-friendly, especially to indie developers, than other consoles. Does this match your experience? It is definitely more developer friendly than the Wii was. They have Visual Studio integration and an awesome profiler, which really helped the development of TT2. But from what I've seen, my bet is on the PS4 development environment. They seem to be really dev friendly. But... I only touched it briefly so far.
Why are you releasing Toki Tori 2+ on the first day of the Steam Summer Sale? Ha! A trick question! Sorry, cannot comment on anything related to the Steam Summer Sale. It's all up to Valve.
Aside from your own games, what are your favorite games? Monkey Island(!!!), Day of the Tentacle (Maniac Mansion), Zelda Windwaker, GTA series, Resident Evil... and probably a whole bunch of other OLD games :)
So, what's coming after Toki 2? Do you guys have anything already in the works, or is your guy's focus solely on Toki 2 right now? At the moment: Toki 2+. Up next (probably): Two Tribes classics (TT1, EDGE and RUSH) for Wii U and Toki Tori 2+ for PS4. We have been working on TT2+ for almost 2 years now, so we can't simply release it and move on to a next project. First we need to make sure everyone is able to enjoy TT2+ on his favorite platform.
What system is the hardest to make games for, and why? The systems with the lowest specs are always the hardest to develop for in terms of technical challenges. So I've to go for the GBC
Does that mean the PC/Wii version was a bit easier to make than the GBC version? Yes.. But! If you have a system with hardly any boundaries, it is easy to keep on adding until eventually you'll hit that boundary. And then you still need to profile, tweak, optimize etc...
What is your opinion on the Oculus Rift and do you own one? As a fellow dutchman I enjoy my Oculus Rift, but I do not have the skills to make anything with it :P. I would love to play with it, but unfortunately we don't have one.
How would you describe the atmosphere of your office? Relaxed with a lot of humor, especially during lunch.
A technical artist contractor from the netherlands that I used to be a roommate of spoke very fondly of his time at Two Tribes. His initials are H.H. I've heard all about the late nights, it sounds pretty satisfying to work at your studio. So anyway, my question is how many fulltime employee's do you have and how much do you have contracted out? How many of the founders are still at the studio? Hajo! Awesome, please send him my regards. We miss his weird sense of humor every day :) We have 10 people working for us, 9 FT. And we outsource all audio and Linux/Android/3DS porting work. Two of the original founders are still at Two Tribes.
Hello, fellow game developer here. How did you guys get started on making new IPs, as opposed to do contracted work/projects for larger companies? Hi there co-developer! We were kinda forced into it. Back in 2008 we finished our last work-for-hire project (Rubik's) and then it became very difficult to find new WFH projects. That's when we decided to take matters into our own hands.
Thanks for the awesome games! Will Toki Tori be made available through the Google Play store in the future? Toki Tori 1: yes! As a matter of fact the Android version is already part of the Humble Weekly Sale. We need to bring the app size to below 50 MB to re-launch it on Google Play. Working on that :)
But...app sizes can be above 50MB. Just package the extra bit into an OBB data file. I'm forward that info to the guys that make the port, thanks :D.
Do you have any plans for your next title? What genre will you aim towards? No plans for a new IP yet. We first need to release toki 2+ on Steam and then I need a vacation :)
Link to developer.android.com. That is the actual information on how it works. Enjoy, and can't wait to see it in the play store :) Tnx! Forwarded it to the porting guys!
Did u ever go to war? Knowing that money was all that you could score? Link to www.youtube.com
How do you feel about speedruns of your games? Have you seen any? No, not that I'm aware of. But it would be amazing to see a speedruns of our games!
I've done a few of EDGE, myself, haha. Sorry! I did see those! They're awesome! ^_^
When will Toki Tori work in Android devices with ICS and up? Got it as part of the Humble Android Bundle and it hasn't worked since day one. It has been updated already! The updated version is part of the current humble weekly bundle.
Well, I'll be! I just re-downloaded and installed from my original Humble Bundle app and it works. Thanks for the update, looking forward to digging my teeth in. Thanks again! Enjoy!
Is anyone on the Two Tribes team a fan of Naruto? I'm sure Jay is.
Tell Jay he's all right. Ha, I will!
I'm on a quest to finish all Steam games (Link to i.imgur.com Why should I play Toki Tori and Toki Tori 2 sooner rather than later? WOW... R.E.S.P.E.C.T! My god, did you use some kind of infinite money and infinite time cheat?
Why you should play Toki Tori 1 & 2? Because I think they're great puzzle games that almost everyone that love puzzle games, would enjoy. And Toki 1 is now part of the Humble Weekly Bundle and Toki Tori 2+ will be launching on July 11th with a massive discount! So now you know why :)
Any chance of giving us a hint on your next big game after toki tori 2? TT2+ price is $15. But when it's launched on the 11th on Steam, there will be a big discount. You can give yourself even more discount if you use a coupon. We'll hand out a 10% discount coupon for each Two Tribes game you own.
Why so casual? Casual? I think our puzzles are pretty hardcore :)
Why are you handing out coupons for each game if you can only use 1 :P. We'd like to embrace the social aspect of sharing :P.
What do you guys do to keep morale up in the workplace? Drink beer! lot's of it :)
Seriously, we tend to let everyone be part of the creative process. There are no "bosses" in the traditional sense. We have a team that is self supporting and everyone is more of less equal. Also we always lunch together and make sure we don't push people. I think stuff like this helps.
Really enjoyed Toki Tori. I cant wait to play Toki Tori 2 and I still need to play Edge. What made you want to make Toki Tori 2 a metroidvania? We wanted to get rid of the linear level structure and do something completely different. Want to know more? Read our blog on it.
Are you affiliated with Two Chainz? Two what? I guess that's a no :)
Do you plan on doing more with the Wii U? We don't have nearly enough people releasing games for this awesome platform. We are planning on getting Toki 1, EDGE and RUSH to Wii U as well. But first I think Nintendo should release some of their system sellers to attract a bigger audience. I am really fond of the Wii U as well and I'd love to see it succeed.
With Valve working with smaller studios alot more (CS:GO being a good example) would you consider working with them on a project in the future? I would love to work with them again, especially on a new project (half-life 3? :)). So if someone at Valve is reading this, please take notice :)
Who was the target audience for Toki Tori? Back then we didn't think about Target Audiences. We simply wanted to make an awesome game on the GBC that looked and played great.
Can I come work for you? Currently a bored office programmer. Hahaha... sorry, but at the moment we don't hire anyone :(
Did you like developing for the Wii U? Yes, we did! It was actually pretty easy to get something working on the Wii U.
I'm not so much of a PC gamer, but am a full blooded Android gamer (if that makes any sense). Anyway, what's going to be ported to Android next? Or perhaps, an Android/mobile original game? Unfortunately, we haven't got anything planned for Android (other than Toki Tori 1) atm. We're totally swamped with Toki Tori 2+ for Steam...
Was Toki Tori profitable? It was so damn cute and I saw it on steam forever...but I only ended up owning it due to the humble sale. It has been pretty okay. But we spent all of it on Toki Tori 2 :)
Do you fear that the release of your game being so close to the time when the steam summer sale normally starts(mid July) will affect your sales? Hopefully a summer sale will affect it, positively.
Your games are FUCKING AWESOME the best is TOKI TORI, glad you made the bundle sale, I wish I had more money to contribute. Also EDGE and RUSH are amazing but rush is too hard. Can I haz cheatz please? I don't think we have cheatz... Eelke... Do we?
Why did you decide to add the + to Toki Tori 2? More info on that on our site: Toki Tori 2+
Any tips for getting my lazy but to work on my own game? Well you can start by kicking that lazy butt of yours :) Learn a programming language and/or how to use an engine like Unity. Find someone that can make cool art (or do it yourself). Make something original (no, another angry birds is not original). Be creative and have a lot of fun when you create the game. That's a start :)
How many people were working at Two Tribes when you started the original Toki Tori for GBC? Two Tribes didn't even exist when we started working on it. The initial dev team included 4 people. Two left and Collin and I are still part of the company.
Any plans to make Toki Tori 2 DRM-free as well, or just on Steam? For now we'll release it on Steam. But perhaps the HIB guys will ask us to be part of a bundle at some point.
Even if you don't have it on a Humble Bundle, I always like to get games my kids can play too. How about this: Can you load off of the .exe, or will you have to be logged in to Steam to run it? There's no affordable high-speed where I live. I honestly don't know how Valve handles an offline mode. Perhaps Eelke can detail on this?
Why did you decide to start development on Toki Tori 2 when you did? It's been almost 12 years since Toki Tori 1, so we felt it was time for a successor.
I like that you did a humble bundle, because, quite frankly, I had never heard of you all before until I came across that. Do you think you will do the same thing when your next title is released? If the humble guys offer us a spot in their bundles, we'll definitely consider it!
Will there be any options for computers that run Toki Tori 2 like ass? I'm in the beta and I had to stop playing because each new version of the beta ran slower than the last. It's in the unplayable FPS ranges now. And now it should be quicker than ever. When did you play the last beta?
Have you guys ever tried using Unity? Some at the office have, but we never made a game with it.
I don't even remember, but it's is no longer in my game library anyway. We did a lot of optimizations during the past weeks. It should run a lot smoother now.
Will it be on Humble Bundle? Perhaps it will, at some point. But it's not up to us.
Fnergle? Link to www.youtube.com
Fnergle the potato god with the cucumber mouth, M&M eyes and spaghetti arms ;) Just a good memory from a charity event I was part of where we played Toki Tori, Rush and Edge. Looking forward to TT2+! Sounds delicious! Where can I get one?
Hello, how much better is Nintendo's treatment of indie game developers on WiiU compared to all the bad things we heard about Wiiware? Loved EDGE, currently enjoying Toki Tori 2, good luck with everything guys! I'd say 75% of infinitely better!
Why should I get your Humble Bundle? Because it ends in 3 days :)
Toki Toki 3 confirmed! Half Life 3 confirmed!
I guess this means I need to go buy Toki Tori now. Haha. You are awesome! :D.
My 4 year old daughter loves Toki Tori - the cute art direction and subtle animations (getting dizzy) make her laugh, she loves beating the easier levels. The chicken is as much a recognized character for her as Super Mario is for me. Good luck with the release! Instabuy. Thanks a lot for the kind words, I hope you and your daughter will enjoy Toki 2 as much as we did making it :)
A veggie pizza can be awesomified by adding fresh salami yourself. This works especially well with frozen pizza that just have pesto and mozzarella on it. Add fresh salami to that and put in oven -> win. I'm just speculating though, maybe that's not at all what Martijn meant. :) Salami on a veggie pizza... I'm not sure what your definition of veggie is :) but, thanks for the tip!
No question, just wanted to say I loved Toki Tori. And I love comments like these!
Last updated: 2013-07-12 12:30 UTC
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