Sports Betting Stats - Picks - Odds - Handicapping

Crypto Betting Index: Listing 160 Crypto Betting Sites

We list all crypto betting sites that show publickly how many bets have been made. 160 sites listed with 3.4 billion bets amoung them.
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Dota 2 Lounge Bets

Dota2Lounge.com betting subreddit. Not an official forum for the website!
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Dota 2 Betting

/dota2betting is a subreddit dedicated to Dota 2 betting, match discussions, and other related activities.
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there was a kid here earlier that said he was gonna start betting and someone recommended a reputable site for stats/articles

anyone remember what it was?
submitted by 2kool4jewschool to sportsbetting [link] [comments]

Looking for a site where I can bet on how many picks a QB will throw, and also for whether a defensive player will get an interception and other defensive stats. Anyone know of any?

Located in Canada
submitted by hidralison_md to sportsbetting [link] [comments]

Pro Tip.. ACT QUICK.... Uk betting site William Hill is offering 15/8 on over 10 corners (All other websites & stats suggest Evens)

submitted by realist93 to sportsbetting [link] [comments]

For all my UFC fans that like a bet: Pro Tip.. ACT QUICK.... UK betting site William Hill is offering 15/8 on over 10 corners (All other websites & stats suggest Evens)

submitted by realist93 to ufc [link] [comments]

What apps/sites do you guys use for betting and or keeping up with stats?

Whats good or bad about them?
submitted by undapanda to horseracing [link] [comments]

Stats, betting sites and forums people here use. Here are mine.

So I thought Id put together a thread for all stats and betting info sites that we know of. Trying to find any new ones out there. Here are mine. If any are stupid or out of date please let me know. Ill edit my post if people have anything to add.
Forums (Just because someone writes it down doesnt mean they are the second coming of murrayyyyy be cautious on who you listen to)
http://www.sportsbookreview.com/forum/
http://www.therxforum.com/forum.php
Stat and other shit
http://www.gambletron2000.com/
http://www.pro-football-reference.com/
http://linemakers.sportingnews.com/against-the-spread/nfl
http://pregame.com/sportsbook_spy/default.aspx?sport=nfl
Best betting sites (for the newbies)
http://www.betonline.ag/ (most basic, least reliable out of the best, not many "fun" bets)
http://www.5dimes.eu/ (the place i use most. betonline if the line is better only. these guys are reliable from what i know)
http://www.bovada.lv/ (havent tried it, heard decent things about it)
Subreddits
/NFLstatheads
submitted by SnP_Odds to sportsbookextra [link] [comments]

What site/sites do you use to look up team stats/head to head/etc to help with placing bets?

I'd like to improve my bets and haven't found a site good enough to look up and compare stats on. I'd like to see all the stats possible and I'm wondering if anyone knows a good site. I mainly bet nba, soccer, nfl, ncaa and nhl occasionally. Thank you everybody in advance!
submitted by manutd1878 to sportsbook [link] [comments]

NBA Stats + Betting site

Hello all,
I have been working on a website whose intention is to provide a good way to visualize NBA data, analyze and compare teams, and provide predictions for future games for betting purposes.
Current features:
Intended features:
If any of this sounds interesting to you, please take a look and provide whatever feedback you may have. I am especially interested in what features you would find useful in a site like this.
Important notes
If you experience any issues please let me know.
http://bbp-xyz.herokuapp.com/
submitted by Volatile474 to fantasybball [link] [comments]

Mr Fixit wrote a new post, Members' Bet of the Day: Stats say Real will go goal crazy, on the site MrFixitsTips For More Info halkbetpromo.com

submitted by BasicDegree to Bettingtips [link] [comments]

I wonder when we'll get a site for SWBFII player stats? I bet they're low. BF2015's numbers are actually higher than I've seen them for months (except for PC, there's only 600 players on lol):

submitted by IandaConqueror to StarWarsBattlefront [link] [comments]

Tales from 2+2: The Biggest Loser at Microstakes of All Time, A Story of Struggle

Link to Previous Tales From 2+2: Poker player steals $1m+ chips and tries to sell it on 2+2 poker forums
More Tales From 2+2: A Very Controversial $70k prop bet
Tales from 2+2: Homelessness, Grinding and the Biggest Shot of a Grinder’s Life: The Jared Huggins Story

The Blossoming of TV Poker

The Year is 2006. Online poker is thriving. Partypoker has the highest traffic of any poker site but Pokerstars are gaining new players quickly with aggressive marketing strategies. Lots of poker sites are investing heavily into marketing and one key place to channel their advertising budget is TV. New innovations, improved graphics and increasing funding meant that poker TV is at an all-time peak of popularity.
40% of the the 2006 WSOP Main Event’s attendance is from online sites and poker sites are offering large amounts of cash for players on TV to wear an advertising patch. According to Dan Goldman’s blog, Pokerstars spent over $730,000 on WSOP players’ gift bags. The WSOP is seeing more TV time and this year the $50k HORSE event is added to the TV schedule alongside the WSOP main event. This year’s $50k WSOP HORSE final table saw some huge names including Chip Reese, Phil Ivey, Patrik Antonius and Doyle Brunson.

The Path of a New Player

In Finland, Mikael Paisting is watching the 2006 WSOP on TV. He enjoys watching poker broadcasts and is fascinated by the game. It’s a very common story for players to catch an interest by watching poker TV and sign up with to one of the many poker sites available. He chooses to deposit on Partypoker. Mikael is a committed learner and player. He reads several poker books from well-known authors such as Dan Harrington and David Sklansky. He also watches many training videos. Like many players starting in online poker he begins at the microstakes cash tables.
Microstakes are a rite of passage for many online poker players. The limits range from 2nl to 10nl, so the standard buy in is $2-10. Some will play microstakes for weeks, months or even years improving their game and increasing their bankroll so they can move up to small stakes, 25nl and above. Some players see the microstakes as a job and play as many tables as they can to eke out a living wage. Some players have never played microstakes and skip it entirely for higher stakes. Mikael starts to play and doesn’t do well, this is normal for many beginners, even those who study. However, over the next few weeks Mikael continues to lose. Months go by and Mikael still hasn’t turned a profit. He discovers problems with tilt and often takes his frustration out in the chat box. An example of his rage:
Paisting:THAT IS NOT NORMAL OMG!! JUST UNBELIEVABLE
Mikael doesn’t play 10nl very often and spends the majority of him time playing 2nl and 5nl. He continues to multitable cash games on Partypoker but he just can’t win. He starts to lose big, thousands of dollars, mostly at 2nl which is known as the softest cash game on the internet.

Getting Noticed

Mikael continues to play long sessions over the next five years, he claims to play 5-7 days a week for 4-8 hours a day. By 2011 he had played 2 and a half million hands while playing 6 to 9 cash tables at one time. Mikael is still mostly playing 2nl and is down a colossal amount: $7000. Mikael has been suffering from major tilt problems and has a very wild and noticeable style of playing microstakes. He starts to get noticed on 2+2, a very popular poker forum. A player posts a link to his PTR graph, a site which tracks online cash games. They are shocked at his losses over so many hands:
yegor: wow such a massive fail
he played 2.5m hands at 2nl and 5nl and he's losing
Donkey111: I remember him from my 2NL days.
often goes on some massive tilt sessions and spews like 20 BI in 500 hands by shoving any 2 cards preflop.
He even gets hate from his PTR account where he is ridiculed on his profile comments, he also replies:
VELAir26: Spend your time with family, friends or other hobbies instead
Paisting: im fine with this you stupid idiot
Mikael continues to play his reckless and tilting style over the years. By 2014, he has been playing for 8 years and is down five figures at microstakes; he starts to look for excuses for how much he has lost. He posts a thread on 2+2 detailing how he feels that he wins at the start of the month and then inevitably starts to lose. He asks how he can take legal action against Partypoker. His fellow posters tease him:
5thStreethog: Did the thought ever cross your mind that it might be possible that the reason you cant beat NL2 in over a million hands might be because you arent very good at poker?

An Attempt at Redemption

2019 comes and Mikael Paisting has been playing microstakes for 13 years, and steadily losing a lot of money. He got a new computer in late 2018 and has been grinding away on it. Mikael is getting mentioned more on 2+2 and he is well known on the tables of Partypoker as he drops stack after stack. Many players on Partypoker furiously try to get on his tables to call his tilt shoves; when Mikael is present other player’s stacks can get as high as $100 at 2nl as he shoves buy in after buy in to button steals. Some were said to be using seating scripts to instantly be placed on a table with Paisting. At this point he is feeling very low. But despite years of losing money and insane tilting he is determined to improve. Mikael is aware of his losses and has a fierce desire to make back the money he has lost since he’s started tracking on his new PC.
He decides get help and he looks to 2+2, the very same forum that had mocked him over the last decade. He logs in as Paisting, his last name. He starts a new thread, types out a post and chooses a title: 'Biggest loser in online poker history wants to grind $16k'. He posts this thread in the sub-forum Poker Goals & Challenges, a place where players post their goals and try to update their thread with their progress. He posts graphs of his losses from his database on his PC. He starts the thread by posting some shocking graphs of $8700 lost at 2nl, $6000 lost at 5nl and $800 lost at 10nl. At 2nl he had an incredible rate of -170BB each 100 hands. The final graph of his microstakes losses posted show $15,000 lost over 365,000 hands. An average loss of $75 a day.
The 2+2 poker community are stunned by the graphs:
HorseofHell: I'm actually shocked it's possible to lose this much at 2nl
Mahsjdj: This can't be real can it?
Mikael posts about the hard work he’s put into poker and mentions that has watched videos, read many instructional books and is honest with his astounding losses:
Paisting: I've lost literally all my money including all my life savings to online poker. I want to try one last time to win those money back and little bit of extra. That's why $16k. What I need is support and guiding.
The community react to his plan to grind all the money back at microstakes:
Fodersneso: This is really disturbing.
Why on earth would you try to grind this all back? Losing at this rate is traumatizing. You're going to grind out 3000 BIs @nl5 now or what's the plan? Really curious how you think you can turn this pile of insanity around...
The community show disbelief and doubt that his story is real but several posters claim that what he says is true. He has been active in Finnish forums for more than 10 years and players starts to share hand histories and stories about his playstyle. He posts about his regret of picking the game up:
Paisting: Never had a winning week in 13 years.
If it were possible to go back ten years I would say to myself "Do not never play single one hand!"
He then goes on to tell 2+2 posters a disturbing source of his funds for his staggering 2nl losses:
Paisting: I've taken huge amount of fast loans.
He sheds a little light into his personal life:
Paisting: My age and relationships has nothing to do with this. But not working, no kids or wife and middle aged. What I have is time to play.
I get a little unemployment benefit that goes straight to the rent. My eating costs are very little because I'm only eating one meal per day. There are times when I must take more fast loans if need of clothes, unexpected bills, sickness etc. That's why getting back those $16k is so important to me.
No disability, never played anything else than poker or lottery when pots are bigger, maybe 5 times in year. Playing poker does not give me any excitement or I'm not cheering won pots.
Posters try to give him strategy advice, they try to persuade him time and time again that shoving 100+ blinds to a minsteal isn’t a good idea. Some others question his sanity and tell him to quit:
FazendeiroBH: Not trolling, I´m actually serious here. You lost an absurd amount of money playing the easiest stake in the world (nl2). You keep losing doing the same faulty strategy. No book ever said you should jam 100 bb preflop rfi. It´s quite obvious there is something wrong with you and your brain, and the more you delay seeking professional care for your mental problems, the worst it´s gonna be for you.
Paitsing updates his thread with highlight hands from his cash sessions. He seems to cherry pick hands to post and will only post hands where he loses all ins as a 70-95% favourite. He delusion leads him to blame the site, his luck and the other micro grinders. He often writes about specific players and gives his opinion on how badly they play. He often quotes their HUD stats and wide calling ranges while ignoring that they are probably adjusting heavily to his own playstyle. Some time passes and he discloses that he has lost almost $500 at 2nl since starting the thread three weeks ago.
He updates his followers with the first monthly graph of the thread from his 2nl play in April 2019. He plays for 90 hours in April and his average daily loss is $50, 25 buy ins each day. 2+2 players start to analyse the graph. They notice that there are several breakeven spots where he may be playing reasonable poker but also huge 150 buy in downswings, some drops in the graph are so steep that he is losing about a buy in every 5 hands for periods of hundreds of hands. He says:
Paitsing: Only trying to get my money back from guys who are playing nl2 forever and never moving up. When I started poker long time ago I tought it's exciting to read watch videos if it gives me more money. After 2 years figured out it's just sitting on computer like in work and if I'm someday +-0 never ever playing this stupid game. This is like war.
The thread goes on like this for almost a year. The thread repeats itself over and over. He will post a few selective bad beats, ignore good advice and berate his microstakes tablemates. A fellow microstakes grinder makes his first appearance in the thread: 6betpot. 6Betpot would play at Paisting's tables and often win many buy ins, 6Betpot would go on to post highly contrasting hand histories to the bad beats that Paisting posts, he would also reveal Paisting’s preflop 3 bet is around 30%. Some players would criticize 6Betpot for predatory behavior but 6Betpot would maintain that he would try to persuade Paisting to stop playing in a spewy manner. Someone asks to see the hands and 6Betpot posts some, here is one:
888 Poker - $0.02 NL (6 max) - Holdem - 6 players
BTN: 250.5 BB
SB (Paisting): 425.5 BB
BB: 101.5 BB
UTG: 100 BB
MP: 106.5 BB
CO: 84.5 BB
Pre Flop: (pot: 1.5 BB) BTN has AdQs
fold, fold, fold, BTN raises to 2 BB, Paisting raises to 425.5 BB and is all-in, fold, BTN calls 248.5 BB and is all-in
Flop: (502 BB, 2 players) Kh4s4c
Turn: (502 BB, 2 players) 3h
River: (502 BB, 2 players) Jc
BTN shows AdQs (One Pair, Fours)
Paisting shows 5s Js (Two Pair, Jacks and Fours)
Paisting wins 471 BB<
Later in the thread Paisting would reveal his line of thinking during hands like these; a poster asked why he though 3 betting hands like J5 was a good idea. Paisting replies:
Paisting: If you don't want them to run over you, you must do something. Blind play is very important and you can't let them run over you. When 80+ habit stealer gets shoves straight to his face he must learn at some point that I'm not giving blinds.
Many tried to reason with him and show him clearly why this was wrong, he not only refuted their strategy but would argue against them, often citing his opponent’s HUD stats.
Later on in the thread Mikael posts horrifying news. He explains that he didn’t transfer hands from his old computer to his new computer. The graphs he posted at the start of the thread only showed the tip of the iceberg. He reveals that $16k loss from the graphs was from just 7 months of play!:
Paisting: That 16k is in 209 days and in about 1 year as you can see from the first post. Big part of my losings has left to hard drive of my old crashed computer. That's past and I don't wanna think about it anymore. Main goal is this database I have here in my computer. But yes what I have been repeating many times, moving to 888 poker has sky rocketed my losses although I can play only 6 tables compared to party's 9 tables.
Posters speculate that his lifetime microstakes losses probably amount to six figures:
SpinMeRightRound: I mean if he's lost $20k in the last year, and he's been doing this for more than 10 years, he may have lost $200k or more.
In late 2019, Paisting claims that there was a ring of players were colluding against him. He goes on to say that the new site he plays on, 888, were asking for hand histories from certain players. He showed emails of his communications and posted that 8 players had had their account frozen. He also shows screenshots that his account is temporarily frozen during the investigation. Posters speculated:
CrunchyBlack: Pretty sure they think you're chip dumping lmao
.isolated: They think you're chip dumping to him. Funniest. Thing. Ever. The irony here is nearly palpable.

2020: The Struggle Continues

At the end of the year Paisting posts his 2019 graphs. He says that he hasn’t had a winning week yet and he’s still committed to making back 2019’s losses. His graphs show down 12k from 320k hands of 2nl in 2019.
In January 2020 he continues to post regularly and makes comments about him hunting down players worse than him:
Paisting: When you hunt really bad player (yes enzet there are plenty of worst player than me on 888 look those hand histories really carefully) hours and hours and wait good hand just to site let them to suck out it is affecting your game really badly.
He posts about his continuing struggle to win back the $16k:
Paisting: I have years dedicated for this project and anything back from that amount is winning to me. At this point it’s impossible to make any profit because of horrible suckouts.
He also posts about the high interest loans he’s taken out:
Paisting: I have huge amounts of loans that are basically all taken for poker. I don't eat much and all my other costs are very low.
And because of those loans I must get back so much money that is possible and these suck outs must stop.
February 2020 arrives and he posts his January chart, the worst posted yet. He takes a gigantic loss of $1,550 at an eye-watering rate of 210bb/100 hands. Often when he posts monthly graphs he would highlight that he ran a few buy ins below EV when he would be down hundreds of buy ins for the month.
The months pass and the cycle continues. Paisting posts the usual bad beats, posters berate him and try to give him advice and Paisting resists their efforts. Here is one of many similar hands posted in February:
888Poker, Hold'em No Limit - $0.01/$0.02 - 6 players
UTG: $1.46 (73 bb) Paisting (MP): $7.45 (373 bb) CO: $15.44 (772 bb) BU: $2.00 (100 bb) SB: $3.47 (174 bb) BB: $2.00 (100 bb)
Pre-Flop: ($0.03) 1 fold, Paisting(MP) raises to $7.45 (all-in), CO calls $7.45, 3 players fold
Flop: ($14.93) 6c7c4d (2 players, 1 all-in)
Turn: ($14.93) Ts (2 players, 1 all-in)
River: ($14.93) 8h (2 players, 1 all-in)
Total pot: $14.93 (Rake: $0.93)
Showdown: Paisting (MP) shows 7dTc (two pair, Tens and Sevens) (CO) shows JsJc (a pair of Jacks) Paisting (MP) wins $14
March comes and the regular monthly graph is posted. The uploaded graph shows is he down $1900 or 950 buy ins for last month. Mikael refutes that he is a gambling addict:
Paisting: 888 has given many 10 dollar bonuses to me play slots. I have never played them and in fact my account has 20 dollars freeplay bonus to play their slots. I will not use those money now or in future. So that's gambling addict to you.
April and May roll by and the monthly graphs are posted. He played fewer hands than normal, 43,000. But is down $1,250, all at 2nl.
In June he posts the usual monthly graph with -$1900 and it’s the lowest win rate he’s posted before, a colossal -335b/100hands, the graph has some alarmingly steep downswings with one section where he loses $500 in 1000 hands. That’s a loss of one buy in every 4 hands. Getting these monthly updates shows how quickly he loses money at 2nl and collaborates with earlier estimations that he is likely down more than $100k at microstakes over the past 14 years. Approximations indicate that Mikael has paid over $20k in rake to poker sites over the years.

The End, for Now

Mikael is still playing microstakes to this day. His poker story isn’t over yet but so far it is a sad one. My previous two Tales from 2+2 stories had mostly happy endings but not this one. This story is like a car falling down a cliff and it hasn’t hit the bottom yet.
Let this story be a lesson that poker isn’t for everyone. Players with addiction or mental issues should reconsider if the game is best for their lives. Serious poker players should consider bankroll management and how tilt affects their winrate if they do choose to play.
Seek help if you think you or others need it.
Original thread (Still active)
submitted by GiantHorse to poker [link] [comments]

2020 Hungarian GP Race Debrief - r/Formula1 Editorial Team

2020 Hungarian GP Race Debrief

By ZeroSuitFalcon, Felix_670, showstopperNL, and christopherkj
Race Result and Fastest Laps by Driver
Hello there, fellow Formula 1 fanatic! Following the two race blitz of Austria, we are now treated to our third race in three weeks, completing our tour of the old Austro-Hungarian Empire at the Hungaroring!

The Empire Strikes Back Again Possibly Forever

As the weekend progressed, a Mercedes 1-2 on Sunday felt pre-ordained. Apart from Free Practice 2, during which running was severely disrupted, The Black Arrows were in a class of their own; Lewis Hamilton and Valtteri Bottas seemingly racing in a different class than the rest of the field.
In the Star Wars metaphor where Mercedes is the Empire, it looks like the rebellion has been crushed and there is no hope for the system. Mother Nature tried her best to hold back the Mercedes freight train, with the Hungaroring presenting the drivers with a slippery surface and uncertain conditions as start time approached, but nothing could stop the Mercedes team and Bottas could stop Lewis Hamilton from winning yet again in Hungary.
The championship leader is the undisputed King of the Hungaroring for this era. Records are tumbling down as Hamilton’s career unfolds, and he is, as a result of his victory today, tied with Michael Schumacher for winning the same Grand Prix eight times (Schumacher having done so at the French GP), while being five wins short of the overall win record held by the heptachampion.
It is worth pointing out that both drivers have also won the same Grand Prix seven times (Canadian and San Marino for Schumacher, Canadian for Hamilton), and six times as well (Schumacher doing it in 4 different GPs, Hamilton in 3), sharing that mark with little known names such as Alain Prost (Brazilian and French) and Ayrton Senna (Monaco). If anyone had any doubts before, it does seem as if this Hamilton chap is pretty handy behind the wheel.

Red Bull Drama

Before the cars had even reached the grid, the tricky conditions had already claimed their first victim. On his way to the grid, Max Verstappen’s tires momentarily lost grip coming into Turn 12 and, unable to regain traction, the Red Bull skidded off into the barriers, the nightmare weekend for Red Bull seemingly about to get much worse, as his left suspension looked damaged as he made his way to the grid
The Red Bull mechanics proved their extraordinary quality once more, however, bringing his car back to working conditions with 20 seconds to spare. Verstappen would make sure their efforts did not go to waste, ultimately salvaging the best possible result from what looked to be a dreadful Hungarian experience for the entire Red Bull family.

And It's Lights Out

Once the lights went out, Hamilton scampered away and seemingly without breaking a sweat had a more than comfortable 3-second lead to Lance Stroll in P2 at the end of Lap 1. If anyone still harbored illusions that Mercedes could be contained, those evaporated after just one lap around the track.
Behind the leader, things were chaotic. Bottas and Sergio Perez, starting P2 and 4, had terrible starts, dropping to P6 and 7 respectively, jumbling the order up and down the field, as the cars behind them scrambled for space in the narrow Hungarian track. Kimi Räikkönen, fresh off an AMA with our sub, started dead last and was immediately up to P15, with Nicolas Latifi reaching P10 in the Williams, with the Ferraris getting jumped by fast starting Max Verstappen.
As conditions improved, a flurry of pit stops jumbled the order even further. Charles Leclerc and Bottas both pitted at the end of Lap 2, going on Softs and Mediums respectively, followed by seemingly the entire field the following lap, the gaggle of cars going in and out of the tight pitlane causing some drivers to lose significant time, as their teams waited for an opening to release their cars safely, Sebastian Vettel and Carlos Sainz being the biggest losers in this category, as Ferrari and McLaren holding them stationary for over 8 seconds.
Williams was not interested in such frivolities, releasing Latifi into the path of Sainz, who did well to avoid a collision at the exit of the pits. The Williams suffered a puncture, the rookie spinning as he went into T1. In addition to dropping to last, he would also be given a 5-second time penalty for the unsafe release, rather destroying any chance of a good result after his tremendous start (he did have this excellent exchange before the race, though). After an excellent Saturday, Sunday would come to a close with both Williams cars dead last, with George Russell leading Latifi home. Even if Russell would finish the race as with the 9th best lap between drivers, the momentum from yesterday led to a deflating Sunday for the team.
The same fate would befall the Alfa Romeos. After Räikkönen’s excellent start, their cars would drop down the order as the race progressed, ultimately finishing ahead of only the Williamses, with Giovinazzi trailing his teammate home. A nondescript and ultimately frustrating weekend for the Italian team, highlighted only by Kimi’s AMA with us, naturally.
Once the flurry of pit stops ended, Kevin Magnussen and Romain Grosjean found themselves P3 and 4, as they jumped into the pits after the formation lap. Although both cars would not be able to withstand the pressure of the frontrunners as the order re-established, the race would prove to be an unexpected boon for the USA-based squad, as Magnussen’s no-prisoners attitude was in full display as he fought tooth and nail all race before managing to hold a hard charging Sainz at the end to finish P9P10 and score the team’s first points of the season, with the team exploding into celebration as the flag dropped at the end. Both drivers are under investigation, however, for a possible violating, during the formation lap, of the rule against driver aids (article 27.1 of the F1 Sporting Regulations).Both drivers were penalized for violating article 27.1 of the F1 Sporting Regulations when the team told them to box during the formation lap, so Magnussen dropped to P10 behind Sainz.
After pitting for Medium tires, Stroll made good on his start and was quickly back with both Haas cars, eventually overtaking both to stay in P3, as Red Bull pulled off a tiny strategic master stroke, leaving Verstappen out for a few additional laps, during which he did a sequence of fast laps to overcut Stroll.
Eventually, Bottas would also overtake both Haas cars, setting off in pursuit of Stroll and Verstappen. Although he would take P3 from Stroll, Verstappen put on an amazing driving display and held back the charging Mercedes until the end, securing a second place finish that seemed impossible less than two hours before.
Across the garage, Alexander Albon also salvaged an excellent result, coming home in P5 after his troubles on Saturday. Albeit short of his teammate, it was a beautiful drive, in a rear-happy car in trick conditions, and the Thai driver also escaped a penalty that could have wrecked his Sunday.
Even if Pierre Gasly could not shake his mechanical troubles from Saturday (the team changed his ICE, TC, MGU-H, and MGU-K, but his gearbox had a very smoky failure after only 15 laps) and was the only retirement for the race, a weekend that looked like a nightmare for both Red Bull teams turned out to be quite decent, with Daniil Kvyat managing to climb up to P12 after starting in 17th place.
Renault saw Daniel Ricciardo among the midfield leaders for a long spell, but he was ultimately unable to progress much further than the P8 he finished in, with his teammate Esteban Ocon came home P14, one position behind McLaren’s Lando Norris, who was unable to deploy Scenario 7 today. The team has again protesting the Racing Point cars’ brake ducts, in what is obviously going to be a repeating pattern until a decision on the matter is issued.
Racing Point again showed that they are a real threat to anyone not named Mercedes, even if Perez could never quite recover from his race start to join his teammate at the head of the field, but a finish of P4 for Stroll and P7 for Perez means the team is in an excellent position to challenge for “Best of the Rest” honors.
Ferrari had a much happier day compared to the Styrian GP, but the Scuderia is still in some trouble. Finishing with only one car in the points (Vettel in P6, who appeared to achieve more than the car should be capable of today), with Leclerc P11, is certainly not what Maranello hoped to achieve this season. To add another layer of ignominy to the season so far, both cars were lapped by Hamilton, which cannot be a good sign for those hoping for a Ferrari resurgence this season.
Leclerc was put on Softs after his first pitstop and his race was severely compromised from there on out, ending up on 40+ lap old Hards that hampered his pace so much he was unable to challenge Magnussen for P9 nor hold back Sainz for P10.
Back to the race winner and now championship leader, apart from a late pitstop in Lap 67 for Soft tires (enough for a race lap record 1:16.627, over a second faster than the next fastest driver), Hamilton’s race was as straight-forward as a mixed conditions win in a tight and twisty track can be, in yet another reminder of the seeming inevitability of the Mercedes/Hamilton combo this season.

Conclusion

As with any complex machine, Formula 1 is a contraption that requires multiple cogs working together to create a precise (or in this case, chaotic) race. Here are the most important gears in today’s race.
The largest cog in this race was made up for several smaller ones. Max Verstappen and the Red Bull Racing team performed flawlessly after Verstappen broke his left front push rod on the installation lap, securing a second place that even the most ardent RBR fan would not bet on just minutes before the start. The RBR mechanics performed a near miracle to repair the car with 20 seconds to go in the start procedure deadline and, after a scintillating start, along with great strategy calls, Verstappen clearly finished much higher than what the car should have been capable of. Even if the team debrief will be extensive and detailed as they look to solve their understeer, oversteer and setup problems that have plagued them the last two weekends before the F1 circus reaches Silverstone. A fun stat for today: Car 33 has 33 points in the WDC and took his 33rd podium this weekend.
Another big gear is Lewis Hamilton. With the pace the Mercedes has shown and the exquisite form he is showing, Michael Schumacher’s days as the holder of the record for most wins in Formula 1 seem unlikely to reach 2021. Along with the obscene advantage Mercedes already enjoys in the Constructors’ Championship (they currently have more than double Red Bull’s tally), the only question seems to be when will the team confirm their 7th straight WCC and who will win the team’s 7th straight WDC.
Smaller cogs added to the chaos of this race, including the Haas of Kevin Magnussen, able to secure a P910, with the team’s strategy call to pit at the start proving both a boon before ultimately costing their drivers 10 seconds each, and (even if their race result proved disappointing) Williams, as they made their second straight Q2 appearance.
After three races, we are still waiting for a clear picture of what the midfield looks like. Racing Point is, undoubtedly, at the front of the pack, even if their wet and dynamic weather pace seem to be a weakness, as both Red Bulls and Vettel’s Ferrari could take points away from them today. Ferrari and McLaren seem to be interchangeable depending on the weekend, while Renault and AlphaTauri try to break through to trouble them.
With the triple header done, we now have a much needed one week break before the fans and the paddock can set their eyes on the next triple header, with two races at Silverstone, including the 70th Anniversary Grand Prix, along with a visit to Catalunya, starting August 2.
In the meantime, we will try our best to keep you informed and entertained, with the last part of the excellent “The Losers of the Red Bull Junior Team" series dropping this week.
submitted by F1-Editorial to formula1 [link] [comments]

You're converting your CS:GO sensitivity wrong, here is why.

You're converting your CS:GO sensitivity wrong, here is why.
UPDATED: This new FOV method is the ONLY way to achieve a near-perfect 1:1 conversion between both games, providing you are willing to loose (or gain in some situations) a little bit of screen real-estate. This will match your games' FOVs in terms of screen distances by taking advantage of Valorant's locked FOV. This is now my preferred method, and I'll leave it at the top. I've left the old post below if anyone can't handle loosing some screen real-estate. In the following few paragraphs, most use-cases are covered.
I will create a set of custom resolutions to run Valorant at below. These should all be scaled 1:1 by your video card on your monitor (No Scaling, aka, no pixel stretching). If you have stretched CSGO, you are screwed, see the next paragraph. 4:3 non-streched users can rejoice, as can 16:9 users. 16:10 users can't use the FOV method, but get a reasonable multiplier, and aren't entirely screwed, but its not as good news as the 16:9 and 4:3 non-stretched users who get heaps of options.
For non-streched users, these will all use the standard 3.18 divider for your CSGO sensitivity, as we have matched FOV, and we can happily match 360 rotations AND achieve perfect on-screen distance for aim. If you don't want to have any black bars on the horizontal, just match the vertical resolution to the same as CSGO. I believe this will give you some vertical sensitivity error though (eg: instead of using 3622x2038 in Valorant in the first example in the resolution list below, I could just use 3622x2160 and accept some vertical error, but only take on side black bars, with no top and bottom black bars. Valorant will look a little more distorted though too). If you can't figure it out with other weirder CSGO configs, feel free to request, and I can give it a go, but I have already spent a lot of time on this and would rather let people start reporting them in. If you really can't figure it out, ask and let me know.
STRETCH USER: Note to users who take a CSGO 4:3 native ratio/resolution and stretch it out to fill a 16:9 or 16:10 monitor: TLDR: Stretched CSGO users are screwed. Nothing can be done, and as I said near the bottom of my original post, this is your punishment for sweating over fat terrorists your whole life.
It is IMPOSSIBLE to salvage the same FOV in valorant. You have an hFOV of 90 in CS, stretched out to take up your whole screen real-estate. You need to somehow get Valorant's hFOV from 103 down to 90. You can't. You would have to somehow superscale the game past the edge of your monitor, and clip its wings, loosing much of your HUD, and I also have no idea how you could even render it like that. For these users, either use the original 3.18 value, or 2.53 if you want your horizontal distance to match. See my footnote for stretched users way below (2.53 will FUBAR your vertical sens for Valorant, and give you radically wrong 360 motion.). There is no ideal solution for stretch CS users. For most stretch users, I would recommend the 3.18 value as a starting point and learning the new sensitivity. Any data I presented was based on Non stretch conversions. Stretch conversions has the same kind of error gradient that emerges, but radically worse.

CUSTOM RESOLUTIONS FOR VALORANT TO MAINTAIN A 1:1 FOV CONVERSION WITH CSGO:
CSGO NOT STRETCHED, 1:1 implies pixel perfect scaling. Pixel doubling would also be ok (using resolutions half the amount of your monitors native). If you are not 1:1, or 2:1 with pixels, it might still work as long as the ratios are the same, depending on how your graphics card behaves. Not listed below? If your CSGO VERTICAL resolution is listed below, then pick any one that has the same vertical res as you, regardless of horizontal, and find the valorant conversion. They all become the same, because csgo just clips your horizontal anyway.

Simple formula!!!:
Take your csgo vertical resolution (the 1080 in 1920x1080 for example):

Times by 0.9428793 = new Valorant horizontal res
Times by 1.67622932 = new Valorant vertical res

Thank you to x_Delirium in this following post for the math (I adapted his math to figure out the vertical constant without needing to use mouse-sensitivity.com):
https://www.reddit.com/VALORANT/comments/fw5nb9/guide_how_to_get_valorant_103_fov_in_csgo/

Common list already done for you, rounded to nearest whole and even numbers:
CSGO: 3840×2160 1:1 16:9 -> Valorant: 3620x2036 1:1
CSGO: 2880x2160 1:1 4:3 -> Valorant: 3620x2036 1:1
CSGO: 2560x1440 1:1 16:9 -> Valorant: 2414x1358 1:1
CSGO: 1920x1440 1:1 4:3 -> Valorant: 2414x1358 1:1
CSGO: 1920x1080 1:1 16:9 -> Valorant: 1810x1018 1:1 **\*
CSGO: 1440x1080 1:1 4:3 -> Valorant: 1810x1018 1:1 **\*
CSGO: 1366x1080 1:1 ??? -> Valorant: 1810x1018 1:1 **\*
CSGO: 1280x960 1:1 4:3 -> Valorant: 1610x906 1:1
CSGO: 1024x768 1:1 4:3 -> Valorant: 1288x724 1:1
CSGO: 1280x720 1:1 16:9 -> Valorant 1206x678 1:1
CSGO: 960x720 1:1 4:3 -> Valorant 1206x678 1:1
CSGO: 640x480 1:1 4:3 -> Valorant 804x452 1:1

**\* See how if you use a blackbar res that isn't 4:3, you can get 1:1 with valorant by finding a res above that matches your csgo VERTICAL res, here, that res is 1080.

A decent guide for custom rez creation:
https://appuals.com/how-to-create-custom-resolutions-on-windows-7-8-or-10/

16:10 Native USERS
CSGO: Any 1:1 16:10 NATIVE Resolution -> Valorant IMPOSSIBLE. You only have 100.39 degrees of FOV in CSGO, and you have no more monitor horizontal space to work with to give Valorant room to breathe. It is the same fundamental problem the stretch users are facing. If you use 16:10 on a monitor natively, but somehow have horizontal black bars (this would be weird and unlikely) then it might be possible to do something. For 16:10 users, your best bet is to just use 3.18 or 3.037 (based on my original post's logic) as your sens divider, and see what you prefer, or use something in between. Fortunately for you, 3.037 is a decent multiplier that won't fuck your vertical sense, or 360 too badly. It is pretty much as good as the 3.370 multiplier that 16:9 users who don't want to match FOV can use.

16:9 USERS NOT WILLING TO CHANGE THEIR SCREEN REAL-ESTATE TO MATCH FOV
The divider value I originally posed as being better than 3.18: 3.370
Not everyone will agree, no problem. Consider 3.18 to 3.37 as the sensitivity region you may like. If you pick one, and something feels wrong, try the other. Yes, my original claim about 3.18 being the downright wrong choice is alarmist. Some people will reasonably prefer one or the other, and there are merits to both choices, as I pointed out all along.

Now back to the ideal FOV changing method, and how this ideal FOV matching method works:
CSGO maintains a variable horizontal FOV depending on resolution ratio width, and at 16:9, it is 106.260205, and maintains 73.739795 vertical FOV, LOCKED. At more boxed resolutions/ratios, the sides get sliced off, and you loose hFOV. You never lose vFOV
Valorant maintains a tight 103 horizontal FOV, and ~ 70.5328 vertical FOV. BOTH locked. I've tested this in game by wildly changing ratios and custom resolutions. The game image will always distort to maintain the H and V FOV. We can use this to our advantage to distort Valorant into a screen space that matches what those angles and distances would be in CSGO. Valorant is basically just a slightly zoomed in image compared to CSGO, so now we are going to zoom it out on our monitor a bit to match it.
I originally did some incorrect math to convert this (didn't use trig...). There is a simpler way using the mouse-sensitivity website. I'll run through what I did for my screen (2560x1440). This should be correct providing the mouse-sensitivity equations are correct behind the scene, and I do trust that they are. (This is redundant now. I used the trig to get the constants. See near the res list to the easiest method possible).
Select CSGO as your game. Set sens and DPI. Set res to 2560x1440 (or your native res of CSGO). Start to adjust the 2560 number until it closes in on 103 degrees actual hFOV at the data readout. 2414 pixels is the spot... We just found out what our horizontal res needs to be for valorant (with some small black bars) to match perfectly to csgo, seeming valorant will lock at 103 hFOV no matter what.
You could stop there, and it would be pretty good. Horizontal aim and 360 degree matching is now near pixel perfect. I haven't proven this, but I believe your vertical aim will still be off though. So let's do the same for vertical matching:
Now, convert to Valorant as the output. Set the above horizontal res number just found (2416) as your Valorant res. Now adjust the Valorant vertical res number, until Actual vFOV output closes in on 70.5328. This is taking advantage of what I believe is actually a bug on the Valorant data on the website: it thinks valorant's vFOV can change, even though it can't, so we can use it to figure out what pixel count will salvage our smaller vFOV with black bars. I believe for me, 1358 is that number. If they fix this, we will loose the ability to easily match this using the website (redundant now, we can just use the trig derived constants instead of the website. See above the Res list). Redundant: However, it will still be possible to do by matching it until the vertical distance based sensitivities are the same as the 360 degree rotation sensitivities, but it won't be quite as precise or easy, and will require payment on the site. It is plausible that the vertical component of this is slightly off, but I can't see how or why, and if it is, it would be a tiny deviation. If anyone wants to do the math manually to check, please do.
We now have a new resolution 2414x1358. Set this with NVIDIA control panel, (or AMD, not familiar with it though) as a custom res, and use it in valorant.
Divide your csgo sens by 3.18, or use the default (and free) 360 match on the website (it is doing the same division, just more decimals), and use that.
Set scope multiplier to 0.747, or set/leave to preference (see closer to bottom of my original post far below). I still use 0.747.
A near perfect 1:1 experience between both games is now achieved within a tiny and imperceptible margin of error. All we have done is matched Valorant to fill 103 degrees of CSGO's 106.26xxx screen real-estate on the horizontal (talking from a 16:9 perspective), and 70.5328 degrees of CSGOs 73.73xxx on the vertical.
You may have lost about 11% of your screen real-estate. Effectively, it is like playing CSGO with a little bit of the top, bottom and sides of your screen sheered off. The benefit is a near perfect match in horizontal and vertical behaviour at both the aimer, all the way through to 360 degree movement, a 1:1 match. If you just do the black bars at the sides, your vertical sensitivity will be the same as when using the 360 method, so slightly off, but you've salvaged your horizontal sens completely. Add the vertical black bars, and it should be perfect all-round. If you use a 4:3 CSGO native resolution, you will GAIN screen real-estate in order to match FOV.
A few notes. This does NOT significantly distort Valorant from a native 16:9 (providing you are coming from 16:9 CSGO). Things look absolutely fine. You will almost certainly need to run on Fullscreen mode for it to function well. Windowed mode would work too, but leave your desktop in the wings. Fullscreen Windowed doesn't work for me, it just stretches it back out to full screen.
Are there any negatives to the FOV method in terms of perception and aim? Well, your perception may hinge somewhat on the moving region of the screen being identical in both games. However, I think it most likely that matching FOV, and distances on your monitor, sitting roughly equidistant at all times, and having everything else perfect, will be by far the most successful method for the vast majority of users transitioning between games. I personally have also clipped CSGO now to give it 103 FOV on the horizontal instead of 106.26 (giving me the same vertical black bars between both games) for the utmost consistency. So the only difference between the two games is Valorant has some horizontal black bars. Doing this of course didn't impact my sensitivity in CSGO at all, it just clips the image at the sides a little, giving me some black bars. Remember, CSGO's horizontal FOV is variable based on resolution.
My CSGO res: 2416x1440 native black bar ~ 103x73 FOV blackbars on sides
My valorant res: 2416x1358 ~ 103x70 FOV blackbars on sides, top and bottom.
Hopefully that makes sense.


If you refuse to loose a bit of screen real estate, this is my original post below which uses a different divider that prioritises screen distance instead of 360 degree rotation as the method of matching sensitivities between both games. Both my number below, and the original 3.18 number (without doing what I propose above) will have significant errors, in different parts of your aiming. I argue that my number is better if you want to match your aim. It won't feel right for everyone, and some still preferred 3.18, which is perfectly reasonable. I personally now will be using my above method of matching FOV for a 1:1 match, making this entire section obsolete.

THE ORIGINAL POST WITH THE ORIGINAL VALUES THAT CAN RECOVER SOME OF YOUR AIM IF IT WAS FEELING OFF, FOR THOSE NOT WILLING TO LOOSE SOME SCREEN REAL-ESTATE:

IMPORTANT EDIT: This new number can change depending on your game window ratio. If you are not using the simple 16:9 to 16:9 conversion, proceed with caution. This is largely, although not just, due to how valorant distorts to maintain its 103 hFOV. However, it should be ok if neither game is distorted. So black bars 4:3 CS is ok, as long as valorant is 16:9. I encourage you to head to mouse-sensitivity.com to get a more reliable value using 0% horizontal distance as your match if there is any deviation from these norms. It will cost $3. To anyone I recommended a value to NOT using 16:9, it may be wrong. Apologies. I have a caveat about stretch to non-stretch conversions in a footnote you need to be aware of if deploying this.
TLDR:
The normal method is to divide your CSGO sens by 3.18. This doesn't actually give you correct aim, only a correct abstract sense of movement in the world. Divide by the below instead:
16:9 CSGO to 16:9 Valorant (Native to native): 3.370 ​
4:3 CSGO blackbar non-streched to 16:9 Valorant: 3.370
4:3 CSGO STRETCHED to 16:9 Valorant (Don't fuck with valorant here, it won't behave how you hope): 2.53
PEOPLE USING STRETCHED CONVERSIONS, SEE THE FOOTNOTE BEFORE ASKING QUESTIONS PLEASE :) TLDR IS THAT ALL OPTIONS SUCK AND YOU REALLY MAY WANT TO JUST STICK WITH 3.18.

Ideal, and common scope multipliers are given at the bottom in the scope footnote. For any other weird options, again, pay and go do the work at mouse-sensitivity.com

Yes, using 3.370 will 'feel' a little slower to get around in Valorant now compared to 3.18, at worst about 6% slower in fact, but your aim is more likely to be left in tact. Use whatever you prefer though. Just giving people another option and some stats to what the difference is.

Keep reading if you want to know why these proposed conversions (really just the 3.370 one) are technically "better" than 3.18: This is the bulk of my original post:

ORIGINAL POST AND PROOFING:
People are under the impression that they should be converting their sensitivity from CS:GO by dividing their CS:GO sensitivity by 3.18...
People think this will give them the same sensitivity, thus muscle memory, between the games.
They are (kind of) wrong.
This will only give you the same sense of traversing the game world, as it matches the amount of distance required to move your mouse for a 360 degree rotation. BUT, due to the FOV difference between the two games of 3.26 degrees, you will not have the same feeling of SENSITIVITY.
Here is the result of some math as to why.
How far do I have to move my mouse, in order to get from where my crosshair is, to where that enemies head is on my screen?
You can only achieve a perfect conversion between the two games at ONE point on your monitor. ONE distance. And I can tell you, the 360 degree rotation conversion is wildly off, unless you intend to do a few rotations first in order to hit someone in the head.
I ran the math, and the correct point to calibrate to on your screen is almost certainly 0%, right at the crosshair, making subtle movements at the crosshair (in order to target enemies near your crosshair) perfect between both games. Many may already be aware of this, but it is interesting to understand why.
Ok, if we use the 0% conversion, we end up with a 1:1 SENSITIVITY match between CS:GO and Valorant AT THE CROSSHAIR. Great, but what about points AWAY from the middle of my screen? Well, things gradually get worse the further the distance, and I will provide the percentage of deviation from a perfect match between the special 0% mark, and the very edge of your monitor, if you set at this 0% mark, and I include the error in doing a 360 too.

%distance from edge of screen to crosshair with 0% reference: % error in ideal conversion from CSGO at 0% reference
What do we notice? Perfect conversion (within a few units of error not shown) within a full 15% distance from crosshair to edge of your screen. And very low error, less than 1%, all the way up to 50% distance to edge of screen. This is the hot spot region of aiming. If you are flicking to the VERY edge of your screen, 100% of the way, you have a 2.89% error. Achieving a 360 degree rotation has a 6.02% error, so moving around the game world will feel a bit slower compared to CS:GO, but your aim is comparatively left in tact. A 180 will have about a 5.78% error according to my best calculations.
To compare, lets check the error at each aiming location using the 360 degree as our baseline, the common method where one divides their CS:GO sens by 3.18...

%distance from edge of screen to crosshair at 360 rotation reference: % error in ideal conversion from CSGO 360 rotation reference
We can see, our 0% distance from edge of screen naturally carries the most error with this method. The aiming hotspot is the WORST translated region. Only a 360 spin is well conserved, NOT your aim. Even aiming to the edge of the screen at 100% carries a (slightly) higher error of 2.95 compared to matching your aim to the 0% mark (2.89% error). At 120% distance from your crosshair (heading offscreen by 20%) the methods switch place, and the 360 degree method becomes less error prone compared to 0% matching.
So, unless you intend your muscle memory to be all about matching for flicking to targets OFFSCREEN, you should absolutely NOT be using the default division by 3.181818....
Match instead to 0%, and divide your CS:GO sensitivity by 3.370 (This is accurate to +- 0.001 units of Valorant sensitivity). This will give you a cleaner conversion in the region of your monitor from 0% to about 115% off your screen, with the MOST conserved sensitivity region being closest to your crosshair.
What is better... for your near-crosshair aiming to carry a 5.68% error? Or a 180 spin to carry about the same amount of error while your key crosshair region carries between none to 1% error. You get the latter with the division I provided above. It seems to me a no-brainer as the better option.

SCOPE FOOTNOTE:

As for your scope multiplier? Unfortunately, at this time you can only correct for one zoom level. I use the 2.5x zoom, to correct the scopes to the same 0% level of my valorant sensitivity, and if you correct as I have said, using the superior 0% CSGO conversion, you will also end up with your scopes behaving the same between CS:GO and valorant. Otherwise, they too will carry the error over from the 360 degree conversion. These values are below (assuming you use 3.370 as your division initially, things get wonky if you want to keep to your 360 degree rotation conservation, yet want your scopes to somehow match). These are independent of your sens.
I think the default of 1.0 in Valorant is equivalent to calibrating all of them to the edge of your screen, 100% by distance. This is, at least, a consistent behaviour. I personally still change it to 0.747.

SCOPE:
To correct the 2.5x valorant scope: 0.747
This = ~ 0.82 from CSGO. Specifically 0.818933

A note about scope multipliers: The ideal provided above is for matching your scope movement to distance via the exact same logic as presented for matching the two games, at 0% distance.
A few other common scope mulits that people like:
CSGO 1.2 = 1.142 Valorant
CSGO 1.0 = 0.927 Valorant

ALL these values are dependent on using 3.370 as your primary sensitivity divider, and not 3.18. Otherwise, your scopes will carry the error of the primary sens. If using different stretched values, these scoped values should still work ON THE HORIZON. Remember, stretched conversions cook your vertical sensitivity, and you can't do anything about it.

Hopefully Valorant releases the ability to tune every scope/ADS level individually, because right now, every other ADS will be a bit off compared to the ideal 2.5x scope. But still closer than the default 1.0 value. For example, the 1.25x ADS of the vandal etc should be set to 0.870, and will be a bit slow with the 0.747 setting.
Yes, scope values can, although not always, change if you deviate from the default 16:9 to 16:9.

STRETCHED GO TO VALORANT FOOTNOTE (or vice versa, non-stretched to stretched):
Converting from stretched to any Valorant can COOK your vertical sens. Nothing can be done, this is your punishment for sweating over fat terrorists your whole life. The divider for 4:3 stretched to Valorant is generically 2.53. Any divider that deviates from 3.18 will increasingly add error to your 360 degree movement. This means that the with a stretch value you end up with a much greater error ramp through the distances, even though your 0% and nearby is correct. I don't have the percentages of error, and I can't be bothered running them, but expect it to be awful. Not to mention, you can't salvage horizontal AND vertical sens anyway with thiscombination, so it still won't feel right. My recommendation for these users is to match to the 360 or nearby (divide by 3.18), tune to personal preference, and learn the new sensitivity, sorry.

If you are doing more bizarre conversions, go pay $3 and figure it out at mouse-sensitivity.com using 0% horizontal monitor distance as your hipfire conversion method. Or tune to 3.18 manually, because just like the above, you can't salvage your old sensitivity with varying stretch conversions to any point that won't feel awful on the vertical and 360 movements.
BETTER DATA:
For the data folk, this much more complete and accurate set of data will give you the error to each point of the screen given a calibration at a specific point. You'll notice at the bottom, all multipliers to use said distance is provided. You'll notice I've used actually the 15% distance as the default, this is because it is a simpler number (3.37) and it actually will give you, almost 100% of the time, the exact same sensitivity as 0% anyway (3.374). However, if you want to have minimum error across the whole visible space, then you actually want to use 50% as your target point (3.334) BUT the error around the crosshair, at 0-15%, is no longer negligible, even though, in reality, across the whole screen, you could consider this the best choice. Sum of the error is of course absolute values. 360 Rot is provided for comparison of error in these regions against the default 3.18(2) method.

https://preview.redd.it/z9yz28m5nm451.png?width=602&format=png&auto=webp&s=5e8e88596e7c77faae03c7caf112deef96b0605f
DISCLAIMER:
I made extensive use of the mouse-sensitivity.com website for gathering all data points involved in these calculations. I did not do any of the math to generate those data points myself, just the analysis. Check them out, and consider giving them some cash if any of this ended up making things better for you. It's a great site.
submitted by binkaaa to VALORANT [link] [comments]

Debunking some Legends Palpatine wank

Star Wars is easily the worst franchise to talk about on WhoWouldWin by far. At least with Naruto or Dragon Ball Z or One Punch Man there's some difference in the comments once in a while. But literally, and I mean literally, the replies of every single Star Wars thread, no matter the character, no matter the matchup, are exactly the same every single time without fail.
Here's every Star Wars thread on WhoWouldWin ever:
Star Wars character vs. other character
Round 1: Canon
Round 2: Legends
Top comment with 3k+ upvotes: Star Wars character loses round 1, but in round 2 they absolutely godstomp 10/10 times they speedblitz the other character at FTL speeds and slash them seventeen thousand times in an attosecond with their lightsaber, or they use their Planetary+++ Force abilities to choke the other person to death and while they're choking them they stab them, or they make their heart stop or rip their organs out their chest with the Force in a microsecond. The other character literally can't even hit them because they're FTL and have nanosecond level precog that lets them avoid every hit ever. Palpatine can destroy planets Obi-Wan can open black holes with his mind Luke is literally a Force God who can annihilate half the galaxy with a blink LEGENDS IS CRAZY BRO!!!
Reply to that comment with 500+ upvotes: Yeah bro, this is kind of a complete and total godstomp, don't know why OP bothered posting it lol legends always wins LEGENDS IS CRAZY BRO!!!
Reply to first comment, score below threshold, hidden: Um, scans?
Now, for all you people unfamiliar with Star Wars, you're probably wondering what "Legends" is. Legends is simply the official term used to refer to the old Expanded Universe content made for Star Wars, so books, comics, anything other than the movies pretty much. After buying Star Wars, Disney went and made the majority of the Expanded Universe part of its own separate non-canon continuity, meaning there's two versions of most Star Wars characters: Canon and Legends. "Star Wars Legends," or just "Legends" is used to refer to the Legends continuity as a whole.
Legends, and I'm brave enough to say this, is the single most wanked series in battleboarding history. The way people talk about it, you'd think every book is a non-stop balls to the wall orgy of FTL and planet-busting feats. It's to the point where you don't have to link any scans or post any clips: just saying the words "LEGENDS IS CRAZY BRO" is a bulletproof argument in and of itself.
But is Legends crazy, bro?
The answer is: It's fake. All of it. The feats, the preconceptions... it's all fake.
I can't fucking stand Legends wank, mostly because it kills all discussion of Star Wars on versus sites. I like Star Wars quite a bit, and I'd like to see some intelligent discussion of it in my dumb, pointless hobby. But every attempt at a Star Wars thread is drowned out by the incessant drum of LEGENDS IS CRAZY BRO! LEGENDS IS CRAZY BRO! LEGENDS IS CRAZY BRO! It fucking haunts me, I close my eyes and instead of black it's just the Obi-Wan VS Kakashi Death Battle on loop.
At the suggestion of my therapist, I'm fighting back. This is the beginning of a series of posts where I'm going to be debunking Legends wank I find on sites like VSBW. I decided to start with Palpatine because he's personally the character I see getting the most of it. And besides, this is gonna be my own personal Order 66 on Legends wank. So who else could be more appropriate?
Onto the debunking:

The Claim: Palpatine can make planet-destroying Force Storms on a whim.

When someone mentions planet-busting Palpatine on WhoWouldWin, nine times out of ten this is what they're talking about. You usually don't get links for Legends claims, but for the power of the Force Storm ability, I usually see this one posted when its brought up. It's from a book called The Jedi Path, which is supposed to be an in-universe Jedi manual complete with notations from the characters who owned it. So the quote from Luke - "it has the power to kill worlds" - is an in-universe statement of power.
So, what's Force Storm? Basically its an ability where a hyperspace wormhole is opened using the Force. It can be used to transport people across the galaxy and destroy things, which yes, includes planets according to The Jedi Path. It's a not very commonly seen Force power, first appearing in the Dark Empire comics. Palpatine creates one and uses it to do some major damage to Coruscant and the New Republic fleet. However, he ends up killing himself with the storm accidentally after Luke and Leia interrupt his connection to it.
Palpatine can create Force Storms, Force Storms can destroy planets. So Palpatine's planetary. Seems pretty clean cut, right?
Except, he can't create Force Storms. At least according to Tom Veitch, author of Dark Empire (which had the first appearance of the power). Third line. If you want to read the full 2016 interview, here it is. It's translated from Spanish, but the translation is very direct, at least for the relevant section.
Yep, apparently Force Storms are "in fact a phenomenon that occurs rarely, when the minds of two great Force users meet and struggle with each other at a distance." Straight from the mouth of God, Palpatine can't make them of his own will.
There's probably arguments you could make that he could, like Palpatine claiming he can create them of his own will in-story, but that same scan mentions him lying about how much control he has over the power, so I don't really buy his word. Some roleplaying guidebooks give him the power in his list of abilities (like if you want to play as him in the game or use him as an enemy) but I feel that's too tertiary to count. And really, it kinda makes sense he can't really pull them out all the time when you think about it. There's two sequels to Dark Empire where he's reborn again in clone bodies, and in none of the sequels does he try to use a Force Storm. Even though it would come in handy, like, a lot.
In any case, if you're arguing Palpatine can make Force Storms, you're arguing against the guy that created Force Storms to begin with. I think he'd know how they work.

EDIT: Additional supporting content found.

Special thanks to GregLeagueGamingAlt for digging up another interview with Tom Veitch that backs up this other interview. (Sorry for being unnecessarily dickish to you, Greg, I was just in a bad mood)
Basically, Tom reiterates what's said in the other interview, going into a bit more detail. He says that the intended mechanism behind the Force Storm in Dark Empire is the "meeting of two great minds" thing from before, with one being Luke and one being Palpy, with Palpy just being the one who can actually use the storm to his advantage. While he does say that there are other possible explanations, like Luke finding a Sith holocron or saying that the interviewer's suggestion of Palpatine maybe only stumbling across the power recently could work, the intended explanation when the comic was being published was the "meeting of Luke and Palpatine's power" interpretation.
I'd also like to mention the Force Storm's entry from the updated version of the Star Wars Encyclopedia: "A tornado of energy created by great disturbances in the Force. Dark Side Adepts demonstrated limited control over the creation of these storms. Emperor Palpatine claimed the ability to create and control Force storms at will. Light-side practitioners could also band together and create powerful Force storms."
This backs up the "meeting of Luke and Palpatine's power" interpretation in a few ways.
First, going back to the interview, Tom implied that things were kept kind of vague about how the Force Storm works when details had to be hashed out to other publications. So that's probably why both this and the Dark Empire endnotes only say that Palpatine claimed he had the ability to create and control the storms at will.
Second off, I'd like to point out the main description - "A tornado of energy created by great disturbances in the Force." Sounds a bit less like a standard Force power and more like something a bit more exceptional. The destruction of Alderaan caused a great disturbance in the Force, and that was a pretty major event. Also going back to the interview, Tom all but says he made this description up himself.
Third, "Dark Side Adepts demonstrated limited control over the creation of these storms" seems like it could debunk the idea, unless you read it as "multiple Dark Side adepts working together could demonstrate limited control over the creation of a Force Storm," which I think is perfectly reasonable considering the next line about multiple Light-side practicioners having to band together to create one. This final line also gives canon support to the idea of multiple Force users being involved in the creation of a Force Storm.
Yes, there are some sources that say he can make Force Storms of his own will, but for each of those sources there's also one that says it's a claim, and the Dark Empire endnotes prove Palpy isn't 100% trustworthy. Not to mention the other sources are, let's face it, pretty much on the level of WoG too. Just an author saying things about a story outside the context of that story. Do you take diluted, inconsistent, but published WoG from some handbooks, or do you take straight fron the source, consistent for 20 years (going off the second interview) WoG from the author of Dark Empire and creator of Force Storms himself? Personally, I'll take the latter, thanks. You can scream "WoG is fake!" until your face turns blue, I usually do too, but I feel this is consistent and not-off-the-cuff enough to count, and doesn't step on that many toes other than some guides he didn't even write published years after his own work. If you read Dark Empire with this idea in mind, you'll find pretty much everything makes perfect sense.
I've also seen people bring up two things in trying to say that this couldn't possibly be true: one, that we've seen other people make Force Storms of their own power in Legends, and two, that Force Storms naturally occur on the planet Tython. The thing is, we haven't. The only other uses of Force Storm needed an incredibly powerful, magic, sentient staff that absorbs large amounts of Force to pull off, which actually supports the idea that Sith need an external force or push to be able to make a Force Storm, and the "Force storm" on the planet Tython is actually a different thing with the same name.
In any case, I really don't think Force Storms matter that much in the grand scheme of things. Once again, Palpatine doesn't whip these out all the time, and its already been established that it's dubious he's completely making them of his own power, taking into account consistent Word of God, multiple sources saying he only claims he can make them of his own power, and a canon basis for it taking multiple Force users to make one. He'd probably end up killing himself if he tried to make one in a fight, and there's no other evidence to suggest that he has planet-level power anyway other than this one power in this one series that the primary author has said he can't really even do.
Besides, it's not like the power for the Force Storm comes from Palpatine even if you believe (against the author of Dark Empire and creator of the power) that he can make them at a snap of his fingers. If you ignore Veitch's definition of the power, then we're left with stuff like Palpatine's descriptions to go off of, and he explicitly says in both the endnotes and audiobook that the Force Storm utilizes external energy. As I've said, I find his word iffy, but The Jedi Path also calls the Force Storm "pure natural energy," and the previously mentioned magical staff relies on absorbing external energy to create a Force Storm. Once again, even ignoring Veitch's words, it's consistent that it's external energy being used. So if you're trying to do a VSBW thing where "using the Force Storms means he has planetary power which he can harness in his other Force attacks," no.
Finally, I'd like to debunk the idea that Palpatine created multiple Force Storms at once in Dark Empire. Post's too big to fit it, so read it here.
To TL;DR it all, there's solid WoG backed up by canon evidence that says Palpy can't make Force Storms, and even if you throw that WoG out, Force Storms aren't applicable in most matchups since Palpy would almost certainly kill himself with one in a 1v1 fight because they're fucking massive and he hasn't shown full control over them. His other Force abilities don't scale to Force Storms either.

Updated Verdict: No, he still probably can't on his own, and if he can, they're still not particularly combat applicable and you can't scale his other Force powers to them.

The Claim: Palpatine is a SOLAR SYSTEM BUSTER!

This next thing I'm talking about comes from a novel called Darth Plagueis. This is the book your Legends fan friend wont shut up about.
Basically, the prologue has a highly poetically worded scene describing Palpatine's feelings after killing his master. Some of it has been misinterpreted as actually happening in the context of the story.
Here's the scene.
I don't really know what else to say here, it's not actually happening. It's just a flowery description of how Palpatine feels, it's not literally going on. This was spread on VSBW as proof of Palpatine being planet/stasolar system level, I'm assuming because of these parts:
A tremor took hold of the planet.
Sprung from death, it unleashed itself in a powerful wave, at once burrowing deep into the world’s core and radiating through its saccharine atmosphere to shake the stars themselves. At the quake’s epicenter stood Sidious, one elegant hand vised on the burnished sill of an expansive translucency, a vessel filled suddenly to bursting, the Force so strong within him that he feared he might disappear into it, never to return. But the moment didn’t constitute an ending so much as a true beginning, long overdue; it was less a transformation than an intensification—a gravitic shift.
A welter of voices, near and far, present and from eons past, drowned his thoughts. Raised in praise, the voices proclaimed his reign and cheered the inauguration of a new order. Yellow eyes lifted to the night sky, he saw the trembling stars flare, and in the depth of his being he felt the power of the dark side anoint him.
Slowly, almost reluctantly, he came back to himself, his gaze settling on his manicured hands. Returned to the present, he took note of his rapid breathing, while behind him the room labored to restore order.
And...
His eyes sought and found an ascending constellation of stars, one of power and consequence new to the sky, though soon to be overwhelmed by dawn’s first light. Low in the sky over the flatlands, visible only to those who knew where and how to look, it ushered in a bold future. To some the stars and planets might seem to be moving as ever, destined to align in configurations calculated long before their fiery births. But in fact the heavens had been perturbed, tugged by dark matter into novel alignments. In his mouth, Sidious tasted the tang of blood; in his chest, he felt the monster rising, emerging from shadowy depths and contorting his aspect into something fearsome just short of revealing itself to the world.
Yeah, this is just... again, it's not actually happening. I could go on and say what each line represents about what Palpatine's currently feeling and how its clearly just a reflection of his emotions, but I don't have to. All I have to do is flip over to the last chapter of the book, which describes the same scene with a whole lot less flair. For anyone who wants to make the argument that at least the quake happened because the text I linked mentions overturned furniture, it was overturned in the fight between Palpatine and Plagueis. Not by any Force earthquake.
So, yeah. It's just in Palpy's head after he kills his master. Not literal.

Verdict: Learn reading comprehension.

The Claim: Palpatine is 34 thousand times faster than the speed of light.

Of all the Star Wars stats, speed is the fuckiest of all. That's because the main projectile of the series, blaster bolts, are incredibly vague in terms of speed. The movies usually show them as like, Nerf dart to baseball speed, while the novels go as high as calling them lightspeed (they're obviously not, but that's for another post). Since pretty much all speed feats that would involve gunfire in other series instead involve blaster fire, it makes things really annoying to pin down, as well as open to dipshit amounts of wank.
If you open up Palpatine's VSBW page, he's given a speed ranking of "MFTL+," thanks to incestuous scaling, taking blaster bolts as lightspeed due to like 7 dubious statements across 381 books, and a calc of the time his Sith spirit moved across the galaxy to inhabit a new clone body. The calc specifically puts him at 34,292c, or over 34 thousand times faster than the speed of light.
Star Wars characters are fast, guise!
Alright, let me try to explain why this is dumb. First off, why would the speed of Palpatine's spirit be equal to his speed in a mortal body? It's not like he can like, fucking fly through space like his spirit presumably can. I'm also going to guess his spirit weighs less, but, that's straying into dumb territory. To summarize this point: I don't see why Palpatine would be as fast as his disembodied consciousness, and I think it's kinda weird and dumb to assume so.
Second off, here's a few lines of text I want to take a closer look at.
He had spent over a year disembodied, formless, drifting through the maddening void of the Dark Side. He had never foreseen having to transport his spirit so far across space. He had nearly dispersed forever, but he had survived, and now need never fear death again.
According to the Dark Empire Sourcebook, Palpatine traveled "through the maddening void of the Dark Side." Sounds a little different than traveling through actual space.
But in that moment, when flashing blue energy rushed from exploded flesh, the Emperor entered a bodiless transitional state. As conscious Dark Force he was translated across the Galaxy...
According to the Dark Empire Endnotes, he was "translated across the galaxy" as "conscious Dark Force," which again, sounds a little different from traveling the distance in real space as a ghost.
There's other stuff like this too. Personally, I think there is far too much weirdness around this "feat" to count it as some sort of actual indication of Palpatine's speed. Force users generally don't seem this fast in the majority of Star Wars media anyway. Just as a note, Vitiate also has a feat that's pretty much the exact same as this one, and wrong for the exact same reasons.

Verdict: No.

The Claim: Palpatine scales to other Sith Lords who have CRAZY feats, bro!!1!!!

So, Palpy can't summon planet-destroying Force Storms whenever he pleases, rearrange stars with his own power, or move faster than the speed of light. But, I hear the people scream, what about scaling!?! Palpatine is routinely called the strongest Dark Side user in history, so he should scale to all previous Sith Lords and such, right?
I can actually buy that, yes. There's tons of statements backing up Sheev as pretty much the ultimate Dark Side user, so I think it's reasonable enough to assume he can match his predecessors. So, lets look at all the high end Dark Side stuff I could dig up, and why it's all either fake or not really something you should scale Sidious to. Most of this stuff I found on VSBW. I might be missing one or two things, but honestly, they're probably just fake too..
If you're wondering about the absence of Vitiate and Nihilus, this is going to be a multi-post series, and I'm thinking KOTOR will just get its entire own post. That being said, most of Vitiate's stuff is rituals, which I think Palpatine could replicate but wouldn't really be able to in a standard matchup, and I think Nihilus's status as a wound in the Force explains his unique attributes, and as such I'm not really sure if Palpatine could replicate the things he does. I haven't really done much of the research in that department yet, though, so it's entirely possible I'm wrong.

Random Unnamed Sith Sorceress (and a Triceratops Jedi named Thon)

VSBW notoriously uses buttfuck-long scaling chains in their profiles which usually have several dozen incestuous loops stretching across pages for certain series. It's really, really hard to actually find the feats being scaled off of because of the layers and layers of scaling you need to peel away like onionskin. But, in my research, I've found that approximately 50% of "Planetary Legends" comes from this one feat. The other 50% is Yarael Poof. That'll be elaborated on later.
So, what's the feat? Well, it's about what Wookieepedia dubs "the Devastation of Ambria." Ambria was once a mineral rich planet eyed by mining companies, but was eventually deserted. A Random Unnamed Sith Sorceress (RUSS, from here on out) came across the planet and decided to set up shop, creating a massive obelisk that she performed an ancient Sith ritual with. The ritual devastated the planet's landscape, warping it and killing the native creatures by the thousand.
Alright. Ignoring that this is - at best, being completely generous - only surface wiping, and not planetary as VSBW calls it, there's a fuckton of caveats around the feat. The obelisk that was presumably necessary for RUSS's ritual took centuries to build. This isn't something a Sith can just do on a whim. They need to spend hundreds of years building a fucking obelisk to do it. Not to mention, it requires a "complex ritual" that involves calling on a ton of Dark Side energy, presumably not all from RUSS herself. Oh yeah, and, RUSS died from doing this too. Let's not forget that, she was literally destroyed from doing this.
Palpatine could probably replicate this, yes, but only after building an obelisk and doing a complex ritual. In most matchups he probably wont have the time and materials to do that. I really don't consider it something you can just blindly scale him to - or any Force user, for that matter.
However, VSBW knows this, and has a defense for it. A Triceratops-looking Jedi named Thon was able to lock up all the Dark Side evil left behind on the planet in a lake called Natth. So, according to them, that makes Thon planetary, and thus everyone can scale to it.
However, Thon's cleanup took an unknown amount of time to do. Not to mention he didn't just like, absorb all the lingering evil over the surface of the planet into himself and jizz it out into a lake. He did it by fighting off the evil spirits living on the planet for a bit, then tricking them into drawing close and ensnaring them in a lattice of lightside energy. He also didn't even fix the entire place. To quote Darth Bane: Dynasty of Evil, "the damage was too widespread for the world to ever be completely healed."
I think at that point it's not really something you can power scale off of. Saying Palpatine can casually destroy planets because a random Triceratops Jedi corralled most but not all of the lingering evil on a planet into a lake over an unknown amount of time by tricking Sith spirits is just like, come on dude, that's fucking dumb.
Also, I'd like to point out this is a pretty massive antifeat for the Dark Side, actually. Centuries of work and only a vague surface wiping feat to show for it? When you think every Force user is planetary like VSBW does, this is a pretty bad showing.

Jerec with the Valley of the Jedi

Jerec is a Miraluka Dark Jedi most famous for his appearance in Star Wars: Jedi Knight: Dark Forces II, a classic game starring the fan favorite Kyle Katarn. The Valley of the Jedi is a location of great power that plays an important part in the plot of the game. According to Qu Rahn, a Jedi Master, if Jerec gets his hands on the power in the Valley of the Jedi, he'll be strong enough to trigger supernovas and wipe out entire star systems.
"Jerec, the man who murdered your father, is a great evil. He searches for the location of a sacred place, the Valley of the Jedi. The Force of thousands of Jedi is trapped here. If Jerec captures this power, he will be a creature such as the universe has never seen. A supernova of stars in a fleeting thought—the eradication of life from a star system in a whisper—will be within his power."
So, what exactly is the Valley of the Jedi? Well, the backstory is that there was a war between Jedi and Sith there that culminated in the use of an ancient ritual which killed thousands of Jedi and Sith alike and trapped their souls in the valley. A temple was built there and the place became an incredibly powerful Force nexus.
With all that laid out - remind me why VSBW says Palpatine should scale to this? It's a guy drawing power from the spirits of literally thousands of Force users. There's a ton of statements saying Palpatine is above all other Sith, but I don't really think that includes when they're being amped by the souls of countless other Force users. I feel this is pretty easy to throw out for that reason.
I've seen some reasoning tossed around to try and support this scaling. Namely, that it took the power of Every Jedi Literally Ever to keep Palpatine from rising as a spirit again and just taking some new body in the last Dark Empire series. Except, it really didn't? It took fucking Chex Quest here to put him down.
Read the scene for yourself. The wording here isn't "ugh, he's so powerful I need all the other Jedis help to keep him from rising again, Palpatine is literally stronger than every Jedi ever combined put together," it's "me, and the Force, and the other Jedi will keep him from reviving." The New Essential Chronology doesn't even bother to mention the other Jedi spirits, most sources give the credit to Chex Quest, and I think it's really sketchy to try and justify scaling Palpatine to a guy being amped by thousands of Force user spirits because his own spirit was pulled down by a Chex Quest guy and kept down with the assistance of other Jedi spirits and the Force itself too. We're getting into the same territory as Triceratops Jedi putting Sith spirits created by centuries of work in a lake here, there's just too much nonsense going on to get anything out of it.
Anyways, TL;DR: Palpatine shouldn't scale to this. I can buy him scaling off of other Sith Lords, but not when they're being empowered by literally thousands of other Force users.

Aleema Kato with the Sith Corsair

The Sith Corsair is a massive superweapon ship that can pull the core out of a star and blow them up outright, though seemingly though some sort of chain reaction. A Sith sorceress named Aleema Kato uses it in one comic, as well as a guy named Naga Sadow in another. It requires the manipulation of these special crystal things that just brim with Dark Side energy.
I don't really think Palpatine scales to Sith-created superweapons. Like, I don't really see why he would? The statements are that he's the most powerful Sith Lord, not the most powerful Sith Lord including Sith using superweapons. The power's coming from the weapon, not the Sith using it. It's a serious reach to try and say that, because a Sith made ship with special crystals in it exists that Palpatine can equal it in power.

Naga Sadow with the Sith Meditation Sphere

Another "person with the thing." Once again, I don't think you should scale Palpatine to Sith Lords using some piece of fucking equipment. When Legends writers type out "Palpatine is the strongestest Sith Lord in history!" I don't think they mean "Palpatine is the strongestest Sith Lord in history (including certain Sith Lords at the time they were tapping into large reserves of power that isn't theirs to begin with)!" I'm just repeating myself at this point, all this shit is the same kind of fake.
To get this over with, the Sith Meditation Sphere is an eyeball-shaped spaceship piloted by Sith Lord Naga Sadow. It's equipped with advanced Sith technology that amplifies Naga Sadow's Force abilities to an unknown extent, but seemingly pretty high given how they describe the technology as being developed and perfected over centuries and millenia.
Personally, I think the Sith Meditation Sphere amps Sadow a lot. Like, a lot a lot. With the Sphere, it's claimed Sadow can destroy stars. I don't really think Sadow is anywhere close to that alone, considering he uses the Force to pelt a guy with rocks in a fight to the death instead of just immediately turning him to red mist with his star level destructive power. Not to mention he had to use the above mentioned Sith Corsair to blow up a star at the end of The Fall of the Sith Empire comic series instead of his own power or anything.
So, yeah. Same justification as the last two, doesn't scale cause the feats are amped by a superweapon thing, and I don't think the "strongest Sith Lord" statements take into account Sith using a superweapon or drawing power from some outside source. I mean, Palpatine's certainly stronger than the guys with the dumb helmets turning dials and throwing switches on the Death Star, which can blow up planets, but nobody seriously uses that to scale him to planetary.
Huh, wait a minute. Three Sith in a row can't reach star level without some kind of massive amp or incredibly powerful tool. There's almost a pattern here... almost like, maybe these Sith guys can't blow up stars with their mind or something...

Wutzek and the World Razer

These two are different, but I'm lumping them together because the reasoning is the same. Wutzek is a weird Force being that appears in a total of one comic book (and a canceled novella). The World Razer is a weird Force being that appears in a total of one mission in an MMO (and a canceled novella).
I'll talk about Wutzek first. Basically, he shows up in one weird UK story of the classic Star Wars comics. He's introduced as a bunch of glowing lights encased in a glass thingy. According to this weirdo that captured the crew of the Falcon, he's a "demon, a Force creature of unimaginable power." It's believed his kind owned the universe long ago.
In the comic, there's a statement of Wutzek's power that puts him at like, planet or solar system. Though the most we see him do is incinerate some people and blow up a ship, then grow big and fly off.
Next up, World Razer. Almost is nothing is known about this guy, even in universe. Here's his codex entry from the Old Republic game.
"Almost nothing is known of the ancient being known as the World Razer. No one has seen or spoken to the creature for thousands of years; the Rakata’s cryptic warnings suggest the World Razer is Belsavis’s oldest prisoner, and that the prison was first constructed to hold the terrible entity whose hunger consumed a thousand worlds. According to the Rakata inscriptions in the Tomb, it took the combined might of the Infinite Empire to subdue the World Razer, and an entire planet to contain its fury. If such a creature were ever released, its rage might very well shatter the galaxy."
Wow. "Shatter the galaxy?" Clearly this thing is galaxy level! Or... y'know, it's just fancy language describing how it could destroy the galaxy over a large span of time. That's at least the impression that I get from this one quote from the World Razer. Other in-game dialogue suggests the World Razer can destroy planets and stars as well.
Sidenote: There's an infamous speed calc made off this statement which assumes a literal timeframe of one day based on what this character says about it happening "tomorrow." The character uses the word "yesterday" in the same scene to talk about something that happened a while in the past, so it's probably not literally being used to refer to one day. Sometimes the word "tomorrow" is used to refer to just the future in general, y'know, like how sometimes Superman is called "the Man of Tomorrow." Or, "Tomorrowland." If you look on dictionary.com, it's literally the second definition of the word. God, I have to explain words now, fuck Star Wars wank dude this is what it does to you.
Moving on. Here's the thing about these guys: we know next to nothing about them. For fuck's sake, we don't even see the World Razer, even its in-game codex starts off with "almost nothing is known about this thing." Wutzek we know almost even less about, he's just apparently some Force demon from the beginning of the universe.
Why is Palpatine getting scaled to these things? They're incredibly vague, ancient powers that definitely seem to be above any Force user we've seen. Are we really getting to the point where we're saying the main villain of the franchise is equal in power to two incredibly vague characters with one appearance each, for the sole reason of "they exist in the same universe?" This is just so stupid, and in my opinion, not legitimate in the slightest.
About that canceled novella I mentioned: it confirms both of these guys as like, both being ancient Force gods. If the book was published, that'd be pretty solid evidence against Palpy scaling.

Darth Plagueis

Update: This wasn't in the original version of the post. I found it afterwards, and I decided to add it in. I didn't think it was worthy of its entire own post.
Did you ever hear about the multi-continental feat of Darth Plagueis The Wise? I thought not. Because it's fake as shit.
This text comes from the Darth Plagueis novel I mentioned earlier:
Later it would be said by Naboo and Gungan alike that they couldn’t recall a colder winter than the one that followed Hego Damask’s autumnal visit to their world. The rivers and even the falls below Theed froze; the rolling plains and tall forests were blanketed three meters deep with snow; plasmic quakes rocked the Gallo Mountains and the Lake Country, the Holy Places and the undersea city of Otoh Gunga; and many of the egresses of the underwaterways that hollowed the planet were blocked by ice floes.
Basically, Plagueis goes to the planet Naboo, and afterwards they have a really bad winter. This has been calced by good ol' NarutoForums (the best site for VS debating) to say Plagueis can output 5.036 petatons of power!
The thing is, there's no evidence to suggest that Plagueis had any hand in this. Like, he's never given credit for the bad winter. It's just a thing that happens. Assuming he did it is like... really, really weird. He goes to other planets in the story and there's never a bad winter there after he comes. It's literally just some random bad weather, he didn't do shit, you people are desperate.

Darth Bane

This one isn't serious, I just wanted to share this cause I think it's really fucking funny.
One time when a VSBW person came on a server I was on, they were trying to argue planetary Star Wars with this. "Bane's world-crushing strategy!" Why are you so goddamn desperate? It's a fucking cropped book blurb or something, shut up. I don't know what this scan is particularly from, but its referring to something he's doing as a general, not Bane literally crushing a planet with the Force, Jesus Christ.
This is 90% of Legends wank, just nonsense taken out of context, then completely and almost willingly misinterpreted. I swear, there's a single shriveled-up little brain cell being passed around at VSBW like the Fates from Hercules.

Verdict: Either the feats are fake or he doesn't scale.

So, after all that, I bet you're wondering how strong Sidious actually is then. The answer is: fuck if I know. Do you know how many goddamn Legends books and comics there are that he's in? I didn't read that all for this thread, but I can tell you this: he sure as shit isn't planetary or fucking solar system level. If there was actually a single, solid planet busting feat for him, or any other Force user you can scale others to, you'd see it paraded around every versus forum until the heat death of the universe. But guess what? There isn't.
That's why you only ever see shit like Random Unnamed Sith Sorceress taking centuries to ruin a planet's surface or Yarael Poof and his non-feat being brought up. Speaking of that fucking long-necked bastard, I'm retconning this old post I made about him into the first episode of this series. Go read it if you're wondering about the infamous "Yarael Poof holding back a planetary explosion" feat, or re-read it if you want to see me address a defense I found, I added a new part to it.
Gotta say though, making this post kinda made me want to go through and make an actually comprehensive Legends Palpatine respect thread. The one on the Respect Threads subreddit is pretty laughable, since it's literally just a segment of the "Force powers" section of his Wookieepedia article with added commentary. All the other ones I can find are pretty dogshit too. So maybe I'll put that out sometime, I don't know.
Oh yeah, one last thing. If you're wondering about other characters you think Palpatine should scale to, like Legends Luke (everything you think you know about him is lies), Vitiate and Nihilus (explained above), and Abeloth (I haven't read any Abeloth stuff but it's probably all fake too, given Legends's track record), they're getting their own posts in the future. This post is specifically about Palpatine and C-list Sith stuff.
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Congratulations everyone, we've reached 100K subscribers! Time to celebrate with a disc golf swag raffle and give-away!

LOCKED! Drawing to come soon.
100k Subscribers Celebration And Raffle!
For over 12 years now, discgolf has been cultivating its spot in the world of disc golf. In fact, it’s very likely the single largest, most active online disc golf community in existence. Today our (not so) little corner of the disc golf world has hit a big milestone by reaching 100k subscribers. We, the mods, think that’s something worth celebrating. What better way than to throw a celebratory disc golf swag give-away!
To enter just be an discgolf user and make a top level comment on this post. Specifics can be found below.
Pound Disc Golf, CCDG, Adidas Outdoor, DiscGolfSwag, your friendly moderators, and others have all thrown in some pretty sweet swag for the cause. The list can be seen below as well as rules for entry. But before we get to that we want to throw out a HUGE thanks to everyone who has participated in this community throughout the years, helping turn this place into what it is today. Personally, I also want to give a big shout out to all my fellow mods, past and present, but especially present. These guys have been nothing short of amazing.
Lastly, before we get to the goodies, I figured I’d share interesting information:
A Brief History Of /discgolf:
July 16, 2008 - Subreddit created by /usedgnw (just over 12 years ago)
Spring, 2010 - m1kael was added as a moderator
May, 2010 - /usedgscene does the first proper community AMA
Between 2010 and 2011 - m1kael takes over top mod spot by appealing to the admins to have the inactive original creator removed (thanks admins!)
Spring, 2011 - Weatherstation added as a moderator (~3k subscribers)
Funny story: m1kael and I first met at Bohart Ranch in Bozeman when we both showed up at the same time as singles and decided to play together randomly. Somehow the topic of reddit and discgolf came up, he told me he was the moderator and asked if I wanted to help him. Though he's not active anymore, we're both still great friends. The rest is history.
May, 2011 - /useRandrange creates first discgolf custom logo, still in use at old.reddit
Aug, 2011 - /useRoyalhghnss Posts the first ever CCDG Round coverage video
July, 2012 - First CSS overhaul. Creation of /discexchange along with some other failed disc golf related subreddits
Mar 18, 2013 - 10k Subscribers
Oct, 2013 - First Touring Pro AMA by Nate Sexton
Early 2014 - /discdyeing created
Jul 28, 2014 - 20k Subscribers
2015 - first set of new mods added (stinger1030, sourcerer24, NotSayingJustSaying, heartman74, Auriyon, Allurex, etc) Only heartman74 remains but I’ll bet a lot of these guys are still lurking!
Dec 31, 2016 - 40k Subscribers
Jul 24, 2019 - 80k Subscribers
Sept 25, 2019 - New and currently serving mods added, marking the start of an /discgolf renaissance
Jan 19, 2020 - M0b1u5 banned for good
May 28, 2020 - 100k Subscribers!!!!
Fun Facts about /discgolf:
100k Giveaway Celebration Rules:
  • To enter simply make a top-level comment on this post
  • Eligible users must have a provable comment or post in /discgolf
  • In a week users will be randomly selected for each prize
  • Winners will be announced in a separate thread and will then be expected to PM the mods with their shipping information. If a response is not received within 1 week the prize will be forfeited and a new winner will be picked in their place
  • For the record, multiple top-level comments will not increase your chances
And Finally... The Current List Of Give-Away Swag:
This list is likely to grow / change Each line item is a separate prize
Courtesy of Levi and Pound Disc Golf: - 174 Icon Patriot - 169 Pinnacle Rival - 166 Pinnacle Outlaw - Images
Courtesy of DiscGolfCoaches and Adidas Outdoor: - $75 Adidas Outdoor Gift Certificate - FYI: using above link and promo code: "save40" gets anyone 40% off
Courtesy of Ian at CCDG: - CCDG Stamped Star Destroyer
Courtesy of DiscGolfSwag: - Optical Illusion Stencil
Courtesy of moderator bobparr1212: - 2 discs, a hat, and a koozie swag pack
Courtesy of moderator CasuallyDG: - Sexton Firebird - 3 disc Innova pack
Courtesy of moderator nvjck: - Infinite Discs Gift Certificate (value TBD)
Courtesy of moderator heartman74: - Discraft swag pack (2x winners): undertaker, thrasher, and more
Courtesy of me: - 4 disc pack A: Destroyer, Leopard, Fuji, 2001 Winnicrew Aviar - 4 disc pack B: CD2, VRoc, Rat, Flashflight LED Mid
Courtesy of FlighTowel: - Original FlighTowel (2x winners) - FlighTowel Mini (2x winners) - FlighTowel JR (2x winners)
Courtesy of Disc Golf UK: - DGUK Beginner Bundle (Bag, 4 discs, carabiner mini)
More to be announced! edit: I've got more confirmed prize additions that are bigger and better than anything listed above. Because of our generous community we're gonna blow this thing wide open! Love you all.
If anyone else here has something they'd like to throw into the give-away pile, please message the moderators. Just keep in mind that this is a celebration, not a disc golf secret santa / used disc exchange type of thing here. It's gotta be worthwhile.
Thanks Again Everyone!
The other mods and I have been looking forward to kicking this off for awhile now. We sincerely thank you all.
Congrats, and happy hucking!
submitted by Weatherstation to discgolf [link] [comments]

r/NFL Top 100 Players of the 2019 Season - #20-11

Welcome to the reveal for players ranked 20-11 for this year’s NFL Top 100 Players for the 2019 Season!

Players whose average rank had them land in places 20-11 are on this portion of the list revealed today. Players are associated with the team they finished 2019 with.
Below you will see write-ups from rankers summarizing the players' 2019 season and why they were among the best in 2019. Stats for each player are from this season and are included below. Additionally, their previous ranks in this long running series are also available for all of you.
Methodology
LINK TO THE HUB POST WITH A MORE DETAILED DESCRIPTION OF THE METHODOLOGY
  1. A CALL FOR RANKERS just after the Super Bowl.
  2. Rankers for each team nominated players to rank. 10 Games Played Minimum Threshold. Players are associated with the team they finished the 2019 Season with.
  3. The Grind. Utilize ranking threads for individual rankers broken up by positional group. Users were tasked with ranking players within the following tiers based on their evaluation: T-25, T-50, T-100, T-125 based on 2019 regular season only. There were no individual case threads. There were no arbitrary position limit caps. Just questions and rankings.
  4. Users submitted their individual Top 125 list. Ranking out to 125 is new for this year.
  5. User lists were reviewed for outliers by me with assistance from two former rankers. Users were permitted to correct any mistakes found. Once complete, lists were locked.
  6. Reveal the list… right now.
So now, without further ado, here are the players ranked 20-11 in the NFL Top 100 Players of the 2019 Season!

#20 - Danielle Hunter - EDGE - Minnesota Vikings

Previous Ranks
2012 2013 2014 2015 2016 2017 2018
N/A N/A N/A N/R N/R N/R 32
Written By: uggsandstarbux
Khalil Mack. Von Miller. JJ Watt. Those are the names that come up when you mention edge players in the NFL over the last half a decade. Yet none have as many sacks as Danielle Hunter in the last two years. Hunter is continually passed over in the conversation of edge rushers. Even among young edge rushers like the Bosa brothers, TJ Watt, Myles Garrett, and Bradley Chubb, Hunter is forgotten. He only received 4 All Pro votes from AP (of a possible 50). He failed to make PFF’s All Pro team. Is it because he wasn’t a 1st round pick? Is it because the Vikings defense was already dominant before his arrival?
Hunter has improved every year he’s gotten into the league (88 pressures this year vs 67 last year vs 55 in 2016). His first couple years in the league, he rotated in behind Everson Griffen and Brian Robinson. Yet he holds the record for most sacks before his 25th birthday and was one of only a handful of players in 2019 with double digit sacks and 15+ TFLs last season. He earned an 89.0 overall grade from PFF and forced 3 fumbles this year.
Beyond the numbers, Hunter is a unit. He came out of LSU as one of the more raw pass rushers in his draft. However, under the tutelage of the mighty Andre Patterson, Hunter has become one of the most athletic, versatile, technical, dominant edge defenders in the game. He can beat you with a pure bull rush, but he can also beat you with his speed and agility. He’s picked up Everson Griffen’s deadly spin move and has the motor to work through double teams. He can win with an inside move, or he can play pure 3T for an entire game (a la vs NO). He’s got a great understanding of the game and is a force to be reckoned with. If you’re placing bets for DPOY in 2020, don’t waste your money on the big name guys like Aaron Donald (+750) or Khalil Mack (+1100). Don’t spend it on young up and comers, lke Nick Bosa (+1300) or TJ Watt (+1500) either. Place it on Danielle Hunter (+2300). He’s going to continue dominating as he gains more recognition and climbs toward stardom.

#19 - Chris Godwin - Wide Receiver - Tampa Bay Buccaneers

Previous Ranks
2012 2013 2014 2015 2016 2017 2018
N/A N/A N/A N/A N/A N/R N/R
Written By: MysticTyph00n
At the beginning of the 2019 NFL season Bruce Arians said:
"I think Chris Godwin is going to be close to a 100-catch guy, especially because I think he can play in the slot,"...."He's never coming off the field."
Bucs fans thought this could be very well true in BA's system, especially with the departure of Desean Jackson which only really left Mike Evans as the only other real target on the team.
The 3rd round pick from Penn State showed up big time this year after having two relatively quiet seasons. Through 13.5 games (missing the final 2.5 due to a hamstring injury) he amassed 86 receptions for 1,333 yards, 9 TDs and only one drop(In fact he's only had 2 drops total in 2018 & 2019)He very well could have gone over 100 receptions , 1,500 yards as well as double digit TDs, but that's just projecting right?
According to PFF he was an absolute monster in the slot with an outstanding 96.5 grade, which shows he can line up anywhere on the field and still produce big time for the Buccaneers.
In 2020, I honestly expect Chris Godwin to have close to the same production, and possibly even better with how much he produces from the slot.
Please don't leave us…

#18 - Quenton Nelson - Offensive Guard - Indianapolis Colts

Previous Ranks
2012 2013 2014 2015 2016 2017 2018
N/A N/A N/A N/A N/A N/A 70
Written By: Zzyzx8
Selecting a guard 6th overall was a bold movie for second year GM Chris Ballard, even one as highly touted as Quenton Nelson. Casual fans hated it, while draft junkies loved it. Two years later, it’s become clear that the pick was a home run. Nelson’s selection single handedly turned around a unit that was largely responsible for a slew of injuries to Andrew Luck into one of the best units. Nelson’s second year was only better, cementing himself as one of the best guards in the league, a true road grader. He spent the past year terrorizing nfl defensive lineman en route to his second pro bowl and all pro selections. Plus, he pulled off what was by far the best touchdown celebration of the season

#17 - Jamal Adams - Strong Safety - New York Jets

Previous Ranks
2012 2013 2014 2015 2016 2017 2018
N/A N/A N/A N/A N/A N/R 18
Written By: the_fuzzy_stoner robdog1330
I would just like to start with a moment of silence for the fans of the New York Jets after Jamal Adams recently demanded a trade from that inept organization with a dumpster fire of a coach in Adam Gase.
Anyways, after an incredible sophomore season, Adams has kept up with his awesome play in his third season as one of the NFL's best and most versatile defensive players as well as the clear-cut best player on a football team that somehow won seven games. Adams, also known as President 'Mal, recorded an interception (which was returned 61 yards to the house), 7 passes defended, 11 hurries, and 36 stops, but that's not all! Adams also garnered 6.5 sacks (which is amazing for a DB) and forced two fumbles (like this one he returned to the house on my guy Daniel Jones 😔). With his exceptional play, the star safety was named to the 1st Team All-Pro as well as his second Pro Bowl selection (an honor which none of his other Jets teammates got this year).
What makes Adams so special is that he is exceptional against both the running and passing game. Whether he's with Gang Green or another franchise next year, I'd expect another stellar season out of Jamal Adams in 2020 (assuming there is one) and even as a Giants fan who watched him dominate my team this past season, I really appreciate the guy's play.

#16 - Derrick Henry - Running Back - Tennessee Titans

Previous Ranks
2012 2013 2014 2015 2016 2017 2018
N/A N/A N/A N/A N/R N/R N/R
Written By: broccolibush42
DERRRRIIIICK HENRY!!!
This part man part tractor was the plow that turned our barren field into a bountiful wheat field full of Nashville Hot Chicken. This beautiful muscly man with a poop rat tail decimated opponents and General Sherman'd the AFC South. Totaling at 1540 yards and 16 Touchdowns in 15 games, with 6 coming from a slow start in a Mariota lead offense, he caught fire and dragged his nuts all over teams like the Chargers, Chiefs, Jags, Colts, Texans, Raiders and was showing just absolute dominance on the field. (Sadly we arent able to take the playoffs into account otherwise i'd gush over how he embarrassed a couple of scrub one and done teams).
Henry has this certain tenacity and a godlike level of endurance that just makes him an absolute beast in the 2nd half. He is just able to keep going, and going, and going, until finally, players get tired of it and turn into lead blockers for him. He is extremely hard to tackle to. Take a look at this play against the Chiefs in week 10, guys just bounce off him like he's running through toddlers. Derrick Henry is so hard to tackle that, according to PFF, Henry had over 1200 of his 1540 total yards after contact. Like this dude was getting hit at the line of scrimmage and he is just like, fuck this shit, i aint no dion lewis, and keeps going. How is this guy even real???
Another thing about Henry is his speed! Henry is a 6'3" 240 pound dude running 20+ MPH down the field when he breaks the open one. Like look at this speed he gets vs the Browns in week 1. Or this one against the Jags where he outruns guys and stiff arms the ones who barely managed to keep pace. Speaking of stiff arms, Derrick Henry has one of, if not, the BEST Stiff Arm in the league. If I had to pick a way to die, I think I would like Henry to stiff arm me in the face running at me at 21 miles per hour with this face, because there would be no greater honor to a titans fan than death by Henry. That concludes my Henry jerk fest. Here are some more highlights. and here are the real link.

#15 - Travis Kelce - Tight End - Kansas City Chiefs

Previous Ranks
2012 2013 2014 2015 2016 2017 2018
N/A N/R 84 N/R 28 31 13
Written By: DTSportsNow
Travis Kelce was drafted in the 3rd round of the 2013 draft. He wound up missing his rookie season due needing to receive microfracture surgery on his knee over the offseason and dealing with a bone bruise during the season. Since then he's received 4 All-Pro designations and was named to the NFL 2010s All-Decade team. He's also become the 1st TE in NFL history to have 4 straight 1,000+ yard seasons. Not bad considering how his career got started.
In 2019 he finished his 2nd straight season of 1,200+ yards and 3rd straight season leading the league in deep receiving yards by a tight end (274). He finished top 4 in overall TE grade for the 4th straight year (85.1), and was named to his second 2nd-team All-Pro designation. In the Sunday Night Football contest against the Chicago Bears he caught his 500th career reception, becoming the fastest TE in NFL history to reach that mark.
There's no doubt that Kelce is one of the best tight ends in the game, and winding up in the top 20 proves many believe him to be one of the very best players in the league. Since Gronk's decline it's essentially been between him and George Kittle for the top player at the position. He's a key component of what Andy Reid and the Chiefs like to do on offense, even as stacked as the offence is. With a Super Bowl victory and a few records to his name already his legacy will be decided by how long he can keep up his premier play. His partnership with Patrick Mahomes should take him to a locked up Hall of Fame bust.

#14 - Ryan Ramczyk - Offensive Tackle - New Orleans Saints

Previous Ranks
2012 2013 2014 2015 2016 2017 2018
N/A N/A N/A N/A N/A 100 74
Written By: Dahki
In 2017, sb nation wrote an article claiming that Ryan Ramczyk wasn't a first round talent at LT. The site went so far as to say he would benefit from a switch to RT. In short, they ended up nailing that on the head. The three-year vet has spent almost the entirety of his career anchoring the right side of the Saints O-line after being picked at 32 overall, and boy, has it worked out for both the team and the Wisconsin alum.
Ram makes the /nfl top 100 list for two reasons. First, he was really good. Second, we really wanted to hammer in the idea that the Saints O-line as a whole was really good. Most notably, Ram exits the 2019 season with his first first-team all pro, and he was more than deserving of it. Similar to teammate Terron Armstead, Ram refused to allow Brees or Teddy to be touched, giving up no sacks on the season. Even better, Ram kept his QBs almost squeaky clean in the pocket, allowing just one hit on the entire season, good for 2nd best in the league among nominated tackles. And Ram didn't just do well in pass pro; he was PFFs top graded OT when run-blocking, showcasing his power and quickness from his spot. In total, Ram spent the 2019 season as the biggest challenge for opposing D-lines to overcome when facing the Saints.

#13 - Julio Jones - Wide Receiver - Atlanta Falcons

Previous Ranks
2012 2013 2014 2015 2016 2017 2018
32 93 23 8 2 21 17
Written By: CokeZ3ro
It's a bird, it’s a plane, no it's Jet Jones! In his 9th season Julio continues to be one of the most dominant receivers in the NFL, and the undisputed best player on the team. He’s a force that defenses must give their full attention, and even then he can explode. Even when he doesn’t get the ball, his influence and abilities still shape the play, and better everyone around him. This past offseason Julio agreed to a three-year contract extension worth $66 million, making him the NFL’s highest paid WR, and extending him to 2023. Even though 2019 was a down year statistically, Julio continued to show why the money is worth it. In a “down year” Julio was 2nd in reception yards, 3rd in Yards/Game, and 1st in Scrimmage Yards/Touch, and made his 6th consecutive Pro-Bowl.
But stats can hardly capture the elite combination of athleticism and skill that makes Julio so great. A combination perfectly captured here where Julio is able to jump over the coverage of CB Leodis McKelvin and then tiptoe to complete the coverage on the way down. Later that same game, with the Falcons against the wall, Julio showed that no man can catch him in a 53-yard burst (shoutout to Jake Matthews for the Pancake Block). Julio utilized his route skills to make CB Pierre Desir eat turf before making a 34-yard reception; which likely would have been much more if Ryan didn’t underthrow it. He’s pretty good at catching too, exhibited as reaches over CB Quincy Wilson and manages to hold onto the ball through tackles from Wilson and SS Clayton Geathers to score. Doesn’t matter who you are, Luke Keuchly, Marshon Lattimore, AJ Bouye; doesn’t matter. bUt hE dOEsn’T gET tOUchDoWnS I hear the Fantasy owners say. Watch this and notice how often in the redzone Julio is serving to support his team (blocks, inside presence, taking double defenders), or is just ignored. He’s open more often people realize.
Even in a disappointing season for the Falcons, Julio continues to shine through as one of the NFL’s premiere combos of athleticism and skill. Julio is and will continue to be an absolute force for the offense.

#12 - Chandler Jones - EDGE - Arizona Cardinals

Previous Ranks
2012 2013 2014 2015 2016 2017 2018
N/R N/R N/R N/R 60 24 100
Written By: Beehay
In my write up of ChanJo last year, I mentioned that the return to the 3/4 (even if it's under Vance Joseph) will be huge for his stats. And boy howdy was it! At 30 years old and after double digit sack totals for 5 straight years, Jones set a career high of sacks at 19 this year. He had 8 Forced Fumbles, 53 Tackles, and 26 QB hits. Most of his stats improved from 2018, some more drastically than others. His pass coverage marginally improved but why the hell would you really want him to cover guys? (Don't say it Niners fans, DON'T SAY IT)
Chandler Jones is the prototype for edge defenders. He is what all other Defensive Coordinators wish they had. Strong, fast, smart, consistent. Here's a guys opinion and a breakdown. Here's some highlights because not everybody watched all 16 Cardinals games last year and I don't blame them. I think he will rank even higher next year if he stays healthy because he will finally get to settle into a defense again. Even if it's Vance Joseph's.

#11 - Ronnie Stanley - Offensive Tackle - Baltimore Ravens

Previous Ranks
2012 2013 2014 2015 2016 2017 2018
N/A N/A N/A N/A N/R N/R 97
Written By: Letsgomountaineers5
Where to begin with Ronnie Stanley? Oh, how about a nearly minute long clip of him absolutely bullying First Team All Pro and NFC DPOY Chandler Jones. You like that? (Sorry Cards fans, but hey we all know Chandler Jones is a beast). Ronnie Stanley was the best LT in the league. No wait, actually he was the best overall tackle in the league. Actually, Stanley was the best lineman in the league, bar none. I truly believe Stanley was a top 5 player in the NFL last season and even tried (and failed/came to senses) to argue Stanley as a top 2 player. His dominance on the left side of that line was unprecedented.
I know stats don’t paint the entire picture, especially for OL, but I have to start there because his stats were unworldly as a blindside protector facing the best pass rushers the NFL has to offer. Going against the likes of TJ Watt twice a year, Carlos Dunlap twice a year, Myles Garrett, Chandler Jones, Nick Bosa, Shaq Barrett (need I go on), he allowed zero sacks and six pressures on 445 pass blocking snaps. Of tackles with at least 400 pass blocking snaps to allow 6 pressures or less, he was the only one. Wait, the only one? Let’s expand. 10 pressures on 400 snaps? Hmm. Only Ronnie Stanley. 15? Hmm only Ronnie Stanley. 20 and no sacks? Only Ronnie Stanley. Unreal.
So how does he do it? Well for starters, he has an elite pass rusher’s explosion as an offensive lineman. He can pack a pop that will knock the best rushers off line or on their ass without overextending. Just ask Nick Bosa. Refer back to the Chandler Jones lowlight reel for a second and check out how often he simply beats Jones (one of the most explosive and best bending edge rushers in the game) to his spot time and time again. Stanley is out of his stance so fast it looks like he’s false starting and, be it film review/sixth sense/sheer athleticism (my money is on all three), he hits the pass rushers’ marks before they do. Sometimes, he even chips defenders to the ground he doesn’t have a responsibility for. Because of these reasons, he’s basically the only lineman in the game not playing catchup and is tremendously equipped to react to counters. In the run game, he was a driving reason behind that team’s record setting running success. He can be a mauler, but with his speed also can pull like the best guards in the game and lead block for some of the fastest players in the game.
At the end of the day, his dominance in both pass blocking and run blocking makes him a worthy top 15 player, and if not for a tendency to underrate linemen, I believe he should’ve been a shoe-in for the top 10. If you read this far, thank you. Now I need to go puke after that glowing endorsement for a Raven.

LINK TO 2019 POSITIONAL GROUPING TRACKER

LINK TO 2019 RANKER SHEETS

LINK TO HUB

Schedule Change

Unveiling of ranks 10-6 will take place Monday, July 6 instead of Tuesday. Unveiling of ranks 5-1 will take place on Thursday, July 9. Thank you!
submitted by MikeTysonChicken to nfl [link] [comments]

Massive Breakdown of the Iron Banner Auto Rifle and Sidearm (Including Stats, Times-to-Kill, and Recommended Perks)

If you'd like to hear more in-depth weapon, stat, and perk discussion on these weapons, check out the Massive Breakdown Podcast Episode 168!
Several Things to Note:
If you're wondering where the numbers and full list of guns are, the Weapon Stats Spreadsheet has you covered.
Several things to note:

Auto Rifles

Adaptive
The Forward Path - Kinetic
Pros - Very high handling. Above average stability, mag size, and aim assist. High reload speed.
Neutral - None.
Cons - Below average range and recoil direction.
Perks:
This is the gun I've been waiting for! Finally a kinetic 600 RPM AR that isn't Ether Doctor. Stat-wise a very impressive weapon. High aim assist, and good range and stability for the archetype are the main calling cards here, while range and recoil direction are the main drawbacks, but if you throw on a long zoom scope and a Counterbalance mod and give this weapon a shot I think you'll find it to be very strong. Perk-wise, I like to try to take as much zoom in my sights as I can, as zoom has a multiplicative effect on range and aim assist fall off, as well as a diminishing effect on recoil which helps to make the gun more easily controlled for non-MnK users. The two Rifle Scopes will be your best bet there, with SSF offering +.5 to zoom and ST offering +.6. With a base zoom of 1.6x you'll end up at 2.1x or 2.2x, which I admit can be on the high end for a primary weapon an the narrow FoV can make some people uncomfortable. If that is the case, your next best bet will be the Red Dots, Micro and 2 MOA which give +.2 and bring you up to 1.8x, the same as the False Promises.
For magazine perks I don't have a strong preference because there is no Ricochet Rounds, so anything that boosts stability, range, reload speed, or mag size will be fine, mostly depending on what MW you get. I personally think, with a longer zoom scope, that you don't need more than 5 additional stability for controller, especially if you get Dynamic Sway or Tap the Trigger as the traits, which means Tac Mag and Flared Magwell are both great options, considering the come with additional stat bonuses to reload speed. For MnK players, Accurized Rounds may be the prime choice, for the extra meter or so of damage fall off.
For the traits, I think the choice in slot 1 is easy, with Dynamic Sway Reduction being the only tier 1 perk. Pulse Monitor since the buff is definitely usable, but it terms of perks that help you win your 1s, DSR is it. In trait slot 2 we have several great options, but I think Tap the Trigger and Multikill Clip are heads and shoulders above the rest. MKC can bring your TtK down from 0.70s to 0.60s with only a single stack (while Swashbuckler takes 2 stacks or a melee kill to decrease the TtK). Tap the Trigger is fantastic on ARs, and pairs especially well with DSR since it activates on the first 2-3 shots, while DSR really starts to kick in after that, so you end up with high accuracy and stability during the entire engagement. You can also use Eye of the Storm, which generally procs at the same time in an engagement as DSR, and makes the gun feel super accurate when it's stacked, but the lack of help is noticeable over the first few shots.
I'd be remiss if I didn't mention the two new IB perks, Iron Grip and Iron Gaze, even though I don't think either of them will be tremendous for this gun. The problem is I don't think +20 stability is worth killing the reload speed for Iron Grip, simply due to the fact that with the perk set this gun has stability isn't an issue. Similarly, if you turn to Iron Gaze you basically cut your effective range by as much as 25% in order to get more aim assist (on a gun that is already high in AA), and aim assist is also affected by the lack of range, so it drops off sooner. Not to mention you can just stack Scatter Targeting mods to get a similar effect with no downside.
All in all, this is a fantastic gun, a great kinetic companion to Summoner and Gnawing Hunger, and I expect it to be meta for as long as 600 RPM ARs reign supreme.

Sidearms

SUROS Rapid-Fire
The Fool's Remedy - Energy (Solar)
Pros - Above average reload speed, handling, and recoil direction.
Neutral - Average stability.
Cons - Low aim assist. Below average range.
  • Time-to-Kill: .67s (5 crit 1 body ), 0.93s (8 body)
  • Rate of Fire: 450
  • Impact: 35 (34 crit, 24 body)
  • Range: 34
  • Stability: 64
  • Reload Speed: 44
  • Handling: 63
  • Mag Size: 15
  • Recoil Direction: 94
  • Aim Assist: 58
Perks:
  • Sights - Control SAS/Quickdot SAS, FarPoint SAS/Target SAS (MnK), ShortSpec SAS, Tactic SAS
  • Magazine - Ricochet Rounds, Flared Magwell, Light Mag, Alloy Mag, Appended Mag, High-Caliber Rounds, Armor Piercing Rounds
  • Trait 1 - Moving Target/Hip Fire Grip, Pulse Monitor, Subsistence, Feeding Frenzy
  • Trait 2 - Kill Clip/Iron Grip/Iron Gaze, Quickdraw, Eye of the Storm, Rangefinder
An archetype that, I'll be honest, I never gave much thought to due to the lack of available randomly rolled models, I'm coming around to seeing their benefits. A fast optimal TtK, and blazingly fast body shot TtK, lead this weapon to be very easy to use within the optimal, albeit short, engagement range. Stat-wise, the lack of aim assist is a little disturbing, but the stability and recoil direction are both solid enough on there own, and the lowish range doesn't actually hurt it a ton, as long as you understand you'll basically be operating inside shotgun range. Normally that would turn me off of a weapon, but the Fool's Remedy has great hip fire and in air accuracy by default, and the lack of reliance on crits to land a fast TtK has really given me a new strategy for dealing with apes, of basically jumping and/or hip firing and spamming shots into targets as they close, and it's proving to be surprisingly effective.
For sights on sidearms, I like to prioritize stability and handling as a controller player, so I focus on Control and Quickdot, while the MnK users who prefer range could go with FarPoint or Target, but keep in mind those both have handling penalties associated with them so if you're wanting to max out handling it may not be beneficial for the fraction of a meter of additional range you get (the range stat on sidearms only gives a very small fraction of a meter per point, making it nearly useless at smaller values). For the magazine, Ricochet Rounds is the best bet for the stability and range boosts, since most of the other options give bonuses to reload (already fast by default) or mag size, or just range, which again has a minimal effect at the +5 level.
For the traits, I personally love Moving Target on sidearms, the buff to AA and movement speed with ADS is very noticeable, but you can go 100% the opposite direction and roll with Hip Fire Grip, which just got a buff and basically makes this weapon feel every bit as good hip firing as it does ADS. Pulse Monitor is also very decent, with it basically maxing the handling on the gun and refilling the magazine when you get down to critical health.
In the second trait slot, I love Kill Clip so much, it basically turns the gun into a chainsaw and drops the optimal TtK to a blisteringly fast 0.53s with 3 crits and 2 bodies, basically as fast and easy to use as a heavy machine gun at close range. I also think the two new perks, Iron Grip and Iron Gaze, are especially good on this sidearm. Iron Gaze helps the aim assist, and the range is already so short that it actually hits the bottom cap, and so the penalty doesn't have much of an effect on the gun which is fantastic! Keep in mind if you use Iron Gaze you do not want to try to buff range with the sites, because Iron Gaze will override that and remove the benefit. Iron Grip is also nice for the same reason, that it hits the bottom cap of reload speed, but even slow reload speeds on sidearms are still fast, and you can swap to a mag perk like Allot Mag or Flared Magwell and get the speed back up if it really does bother you, and the additional stability is very noticeable on controller. Quickdraw is also an option, but if you have a handling sight the benefit is only a few points due to the high base handling, and you can get that with Light Arms Dexterity armor perks.
It might not be the best right now, but I still highly recommend giving this weapon a shot.

TL;DR

Must Have
  1. The Forward Path - Kinetic Adaptive AR - Long or Medium Zoom Sight, Any reload/stability/range mag, Dynamic Sway Reduction, Tap the TriggeMultikill Clip
Pretty Good
  1. The Fool's Remedy - Solar SUROS Rapid-Fire Sidearm - Control SAS/Quickdot SAS, Ricochet Rounds, Moving Target/Hip Fire, Kill Clip/Iron Grip/Iron Gaze
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Deep Web sports picks sites

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